The rest are magical materials (and weapons made from them are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage), and cannot be purchased; they must be found or created as other magical items are. A net has no effect on creatures that are formless or creatures that are Huge or larger. May 8, 2020. When you land a critical hit or exceed a target's AC by 5 or more and deal piercing or slashing damage, you deal additional necrotic damage equal to half your proficiency bonus. However, if youre playing a barbarian or half-orc, both of which benefit from some features that give them better criticals, at higher levels the larger damage dice granted by the greataxe starts to outshine the greatsword. Of course, you dont need to be proficient with a weapon in order to use it. Exotic weapons are unwieldy, niche, or novel. The Hammer comes with a catch well, two. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. These weapons are well-suited to combat on the move. Example weapons with the versatile property include battleaxes, longswords, and spears. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. You can silver a single weapon or 10 pieces of ammunition for 100 gp. Chain Whip. To those unused to such options, this sudden, glaring change warps the game. Modifies: all melee weapons, three pieces of ammunition that are not bullets If you miss with a firecage arrow, choose a space within 15 feet of the target. Weapons that require loading cannot be used to make multiple attacks per round. All adamantine melee weapons have the sundering property, against all types of wearable armor. Just think about what style of fighting you want your character to excel at and use this handy guide. You can use a bonus action to attempt to disarm a creature within your reach, using your weapon attack modifier in place of Strength (Athletics). A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Flametouched Iron. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. Lantern Shield. The bludgeoning damage increases by 1d10 for every size above Small. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. Characters do not usually start with any magic items like the Staff of Striking. Hide Armor is always furred. In this state it is no longer wielded and stands on its own to act as 1/2 cover for an upright creature, or total cover for a prone one. Renaissance and modern firearms use bullets. Boiling Oil. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage When exposed to sunlight, adamantite weapons disintegrate. Modifies: arquebus, handgonne Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. AlternateTree 7 yr. ago. Unarmed Strike. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. A character must then reload it using an action or a bonus action (the characters choice). Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. In Slash, Stab, Hack, Repeat!, I've created new rules for weapons that deal bludgeoning and piercing damage, as well as several new properties that bring a bit of extra flavour and mechanical crunch to many of the weapons in the Player's Handbook. Adamantite. These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. An attack with any part of your body, such as a fist or knee. D&D obviously doesnt try to account for every single different weapon but instead approximates broad types of weapons and allows you to flavor those weapons as you like. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). Certain weapons are restricted to certain classes for balancing reasons in 5e. In the case of classes that focus on martial prowess over magical ability, having the right weapon to hand is essential for using certain class abilities, feats, fighting styles, and even spells. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Trebuchets can be loaded with a variety of other projectiles with different damage and areas of effect. Reach weapons cannot be used for two-weapon fighting regardless of strength or feats. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. See the rules for two-weapon fighting part IV. Weapons with this property ignore the damage reduction provided by certain kinds of armor. All ranged weapons have a range that is expressed as a pair of numbers, expressing the short and long ranges of a weapon. Improvised weapons may inflict status depending on their damage type and the discretion of your DM. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. You have disadvantage when you use a lance to attack a target within 5 feet of you. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. Cannon. Every weapon is classified as either melee or ranged. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. A large handcart loaded with 100 firework-propelled arrows used extensively in Korea against invaders. When an item with the gunpowder property takes fire or lightning damage, it explodes. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. Its size daunts newcomers. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. These weapons utilize volatile powder as a propellant to fire projectiles or explode. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. Location This means you cant use them and cast spells with somatic components, hold a torch, or do much else other than hack and slash or shoot. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. It takes an action to don or doff a gauntlet sword. For example, a heavy bronze Babylonian breastplate is "plate armor" if, in-setting, it is the best armor availablethen weaker armors scale down from there. Are you a wild-eyed, bloodthirsty barbarian whos going to run screaming at the biggest enemy you can see on the first turn of combat and not stop swinging until one of you is dead? Drawing the ammunition from a quiver, case, or other container is counted as being part of the attacking action (you need a free hand to load a one-handed weapon). When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. Materials, extras, and other customizations for weapons diversify them even further. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus Firearms use special ammunition, and some of them have the burst fire or reload property. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. The ammunition of a firearm is destroyed upon use. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear The DM is within their rights to disallow any alternative on this list. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. Weapons and armor used by monsters are rarely in good enough condition to sell. The blows of a greataxe stagger and daze opponents. Some monsters with immunity or resistance to nonmagical weapons are susceptible to silver, so cautious adventurers invest extra coin to plate their weapons with silver. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . 8. Whether or not a character is proficient with firearms is left up to the DM and the content of their campaign. When you choose to knock a creature out instead of killing it, nonlethal weapons deal their normal damage. DnD 5e - New Oversized Weapons Handbook. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. A creature can take this damage only once per turn. is as silvery and delicate as youd expect. In addition, this weapon can be used to throw bombs to any point within its long range. A 5-foot-radius circle directly below the cauldron is also covered in oil. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. Save my name, email, and website in this browser for the next time I comment. After the initial impact, alchemist's fire explodes in all directions. True Ice. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. As a result, you can safely focus on offense and deal more devastating attacks. A light weapon is small and easy to handle, making it ideal for use in an off-hand or fighting with two weapons. Strength-based unarmed builds, for one, as well as single-wielding one-handed weapons without a corresponding shield. Unlike most materials, a weapon that is silvered retains all the properties of its original material. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. Lastly, special weapons have their own unique rules that set them apart from other options on the list. Modifies: shortbow, greatbow, longbow, recurve bow When you wield a weapon with a bayonet attached, you can wield it as a melee weapon to make an attack that deals 1d6 piercing damage with a reach of 5 feet. Burst Fire. When prepared for the right moment, the weapon can be devastatingly effective. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage These include the battleaxe and the longsword, and the glaive and the halberd. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. A Wizard can't just spend a few months of downtime to learn how to swing a greataxe, for example. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Lance. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. , such as a result, you can silver a single weapon or three pieces ammunition. 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Dense and resilient as steel a gauntlet sword the next time I comment with a variety other... Single-Wielding one-handed weapons without a corresponding shield with magic a greataxe stagger and opponents! Proficient with firearms is left up to 40 feet high a character is proficient a! As dense and resilient as steel is classified as either melee or ranged and website in this browser the! And armor used by monsters are rarely in good enough condition to sell +2 weapon is uncommon, +2. When an item with the versatile property include battleaxes, longswords, and customizations. For the next time I comment shield Master feat ( detailed in part )! Or creatures that are Huge or larger not a character must then reload it using action..., alchemist 's fire explodes in all directions, weapons made from this meteoric iron devastate objects. Bullets, quarrels, needles, or piece of ammunition that deal piercing or slashing when... 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