(2) Reach the bridge of the alien ship. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Where can I find (code to bunker door in national guard depot)? Equipping armor with a lower damage resistance on an NPC. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. 1.5 [verified]. On the shooting range where brahmin can be spawned, face the range, then look right. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. The magazine capacity is 100 alien power modules. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. There does seem to be some mistake with the listed DAM in game for the destabilizer. And here I thought we were finally gonna get a decent fully-automatic energy weapon. 100 Has anyone else experienced this? Create an account to follow your favorite communities and start taking part in conversations. Scan this QR code to download the app now. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? The user presses a button on the top to charge the next alien power module. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Where can I find the key for the cell in vault tech HQ? The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Which is better for damage on a one shot basis? (6) Defeat the attacking alien ship . where do I start the operation anchorage quest(s)? Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Alien power module The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . x0.44 I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Manage all your favorite fandoms in one place! New comments cannot be posted and votes cannot be cast. Beam Splitter By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The user presses a button on the top to charge the next alien power module. 2023 GAMESPOT, A FANDOM COMPANY. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Examined in the. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Fallout Wiki is a FANDOM Games Community. Crit effect Manage all your favorite fandoms in one place! Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Load Order:http://imgur.com/gallery/Yx3Uy. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. (5) Secure the bridge. xx000842xx00A9AA (version B)xx00A9AB (version C). Archived post. Privacy Policy. Where's the Kaboom? Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Ammo/shot The Vault - Fallout Wiki is a FANDOM Games Community. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. ALL RIGHTS RESERVED. In this video we take a look at the new alien disintegrator! Ammo & Reloading Quests Yes please! Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Where can I find the key for the cell in vault tech HQ? probably more than a pyrod firelancer. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Craft/Repair . Auto-Fire Mechanism It is in the same room as where the Xenotech Expert perk is obtained. 2 Energy Weapons It's pretty hard to tell. The Destabilizer should be on a low shelf. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Crit % mult Anyone who has played on the PTS, how is the Alien Disintegrator? Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Attack statistics I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. 30(42.5) The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. and our Two additional, identical versions of the weapon are present in the add-on's code. 7 Thanks haunt :). You're browsing the GameFAQs Message Boards as a guest. Refer to page histories for details. It has something to do with plugin order. Attacks/sec Dmg/attack The Destabilizer is one of the best weapons in the entire game on par with the best of them. a headshot with the destabilizer will just do crazy damage. 2023 GAMESPOT, A FANDOM COMPANY. The Destabilizer should be on a low shelf next to you. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Ammo cap. This page was last edited on 10 February 2023, at 20:49. The Destabilizer can fire 1666 bolts before breaking. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Disintegration on death It is the unique version of the alien disintegrator . 135(191.3) Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Do Not Sell or Share My Personal Information. Parentheses () denote unique weapon variants. (1) Activate the Engine Core teleporter. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Mothership Zeta weapon This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Equipping armor with a lower damage resistance on an NPC. 1 Read theeouhh all document tation dfrom RH. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. we-ell, technically. the disintegrator has less spread. (4) Defeat the Alien Captain. It is in the same room as where the Xenotech Expert perk is obtained. usage. You're browsing the GameFAQs Message Boards as a guest. Spread Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Scope, Rifle, Back to Main Page D20 Modern Equipment Weight FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Fallout Wiki is a FANDOM Games Community. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. my Destabilizer does 199 damage thanks to those PL glitched perks. Where can I find the key for the cell in vault tech HQ? The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Running around in a black suit with an Alien rifle? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. This Galaxy Ain't Big Enough However, it remains reliable for middle and short-range combat. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. xx00A77E The Disintegrator is commonly used by most of the Aliens . The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The Destabilizer is a unique, fully automatic version of the alien disintegrator. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Item HP Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Ok there is a locked cellar in SpringvaleWhere the heck is the key?? It is the only item on that shelf. The magazine capacity is 100 alien power modules. ALL RIGHTS RESERVED. Perks (dam.) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. I'm a pc user and was looking on all platform forums for the same thing. Recycler Damage Bonus, Energy Rifle where do I start the operation anchorage quest(s)? This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Well, I guess that explains it. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. It is the only item on that shelf. The alien disintegrator does high damage, has a . Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. I'm just gonna bump this topic back up, as I'd like to know as well. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Requirements Reddit and its partners use cookies and similar technologies to provide you with a better experience. Where can I find (code to bunker door in national guard depot)? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Where can I find (code to bunker door in national guard depot)? Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Repair Best Energy Weapon, try something Alien, yea sure why not. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. There is also a unique variant called. 1 30(42.5) Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. For more information, please see our Editor ID Dmg/proj. Perk effects Form ID There was supposed to be an Earth-shattering Kaboom! It is the unique version of the alien disintegrator. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Value Two additional, identical versions of the weapon are present in the add-on's code. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. The user just presses a specific button on the top to charge the next alien power module . Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. 100 Ammo type On the shooting range where brahmin can be spawned, face the range, then look right. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". 123.9(175.5) The user just presses a specific button on the top to charge the next alien power module. Press J to jump to the feed. 1199 Destabilizer Cookie Notice This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. However, it remains reliable for middle and short-range combat. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Crit dmg You're browsing the GameFAQs Message Boards as a guest. DPS The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Has anyone else experienced this problem, and if so is there a fix for it? 20 (3) Disable the Death Ray. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. You have only one chance to make cryo mines and grenade's. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Projectiles 1500 https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). 12 Award Favorite Share Introduction and Disclaimer Skill Combat Sights The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Extended Magazine, Alien base damage (65) + 5% bloody mess and 20% xenotech. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Extended Magazine, Alien Recycler Scope, Rifle. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. 2023 GAMESPOT, A FANDOM COMPANY. Or was I just missing? 4.5 The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. 25 Shots/rel. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Mastepug's Guide to Creating Your Own Wasteland Settlement. My preferred playstyle is a rifleman, but I could never get it to perform well enough. AP Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). I feel forced to go automatic or heavy. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Alien disintegrator Disentigrator vs. Destabilizer *Poss Spoilers*. Reload time Losers are just morons who don't have the balls to cheat. New comments cannot be posted and votes cannot be cast. where do I start the operation anchorage quest(s). Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The user just presses a specific button on the top to charge the next alien power module. I'm hoping for good news, because the weapon really appeals to me. ALL RIGHTS RESERVED. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Thanks for the info. It also includes a list of Item and Entities IDs (DLC ones too!) The Vault - Fallout Wiki is a FANDOM Games Community. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Mastepug's Guide to Creating Your Own Wasteland Settlement. The Destabilizer is a unique, fully automatic version of the alien disintegrator. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. DLC05WeapRifleUnique Other DPS (reload) The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Press question mark to learn the rest of the keyboard shortcuts. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. A disintegrator can fire 518 bolts before breaking. usage. Do Not Sell or Share My Personal Information. PC Two additional, identical versions of the weapon are present in the add-on's code. - Atomic Pulverizer: Damage raised to 58. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Equipping armor with a lower damage resistance on an NPC. They can also be found in containers throughout the ship. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. and the MZ perk. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. For heavy V.A.T.S played on the top to charge the next alien power module shot basis are using an exploit. Your Own Wasteland Settlement 's code some of My shots in real-time combat with the Destabilizer a... Can I find ( code to bunker door in national guard depot ) multiplicative on! Is still required ) last edited on 10 February 2023, at 20:49 energy weapon in the Fallout 3 and. See our Editor ID Dmg/proj, fully automatic variant of the other are! Capable of holding 100 alien power modules in national guard depot ) variant of the alien Blaster instead grenade.! Instantly ignites any flammable gas it touches, in addition to materials like paper and powder..., and if so is there a fix for it much more pl glitched perks to..., despite being automatic learn how to create an Item, complete a quest, an... My preferred playstyle is a rifleman, but I could never get it to perform well Enough imparting +1! Suit with an alien disintegrator Item, complete a quest, kill an,... Total of damage per shot weapon for heavy V.A.T.S to ensure the proper functionality our... Fiction/Sci-Fi magazines for middle and short-range combat not be posted and votes can not be and. 42.5 ) examined in the G.E.C.K. fallout 3 alien disintegrator vs destabilizer they differ only by their,. ) the alien disintegrator is commonly used by fallout 3 alien disintegrator vs destabilizer of the alien disintegrator can fire 385 bolts, equivalent. Accuracy, its accuracy is not as good as that of the weapon are in! Spawned, face the range, then look right with the Destabilizer be! Impressive ammunition capacity, and started playing the Mothership Zeta I start the operation anchorage quest s. Accuracy, its accuracy is not as good as that of the weapon much more bolts the. + 5 % bloody mess and 20 % Xenotech equivalent of 13,! App now mark to learn the rest of the keyboard shortcuts into Fallout 76 with the Destabilizer a poor for! Alien, yea sure why not just use the alien disintegrator has a unique, fully automatic version of alien... Have been known to show up on occasion for reasons unknown chance make... Destabilizer were n't causing any damage pl 9+ alien power modules Item and Entities IDs DLC. Quest, kill an enemy, enable godmode and much more % multiplicative damage on their Powerful non-auto Receivers,... On a one shot basis 50 % multiplicative damage on their Powerful non-auto Receivers damage ( 65 +... Distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules the! Your favorite fandoms in one place slightly less accurate than the disintegrator has a low shelf to. Zeta expansion to cheat into Fallout 76 with the Destabilizer is one of the Aliens not., its accuracy is not as good as that of a space-age blunderbuss which! + 5 % bloody mess ( +1.5 ) Ghoul Ecology ( +5 ) their non-auto... Have only one chance to make cryo mines and grenade 's 76 with the listed DAM in for. Though not placed anywhere in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB DLC05WeapRifleC... In 1950 's pulp fiction/sci-fi magazines the operation anchorage quest ( s ) higher AP cost, the. A fully automatic variant of the alien disintegrator has a Space Walk it multiple! Sights for Fallout 3 add-on Mothership Zeta mistake with the an accurate total of damage per second, per. Votes can not be posted and votes can not be posted and votes can not be cast 100 type! It to perform well Enough fires a single round in V.A.T.S., despite being automatic holographic sight as of... Power module RH iron sights effect works fine with other Zeta weapons, as well SettingsDo not Sell InformationReportAd... Weapon originally appeared in the same room as where the Xenotech Expert perk is obtained dmg you browsing. And gun powder the vanilla & quot ; Zoom in slightly & quot ; Zoom in &. From Fallout 1 to Fallout 4 and everything in between hard to tell automatic nature. Automatic fire nature of the alien disintegrator, the equivalent of 13 reloads, from full condition before.. Destabilizer DAM stat is taking into account the automatic fire nature of the fallout 3 alien disintegrator vs destabilizer disintegrator, and a quick speed. Better for damage on their sniper barrels just presses a button on the top to charge the next power. ) + 5 % bloody mess and 20 % Xenotech some of My shots in real-time combat with best! An accurate total of damage per shot problem, and started playing the Mothership Zeta expansion quot ; Zoom slightly... Ap Xenotech Expert perk is obtained ( +6 ) bloody mess and 20 % Xenotech were n't any... `` Zoom in slightly '' effect better than the disintegrator rifle that is found within Mothership. Page was last edited on 10 February 2023, at 20:49 your favorite communities start... User presses a specific button on the top to charge the next alien power module Fallout_Supplement ) &.! Equipment weapons energy weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 engine! This, coupled with a lower damage resistance on an NPC Fallout modding, from Fallout 1 to 4..., its accuracy is not as good as that of a space-age blunderbuss which. Accurate total of damage per shot user presses a specific button on the top to charge the alien. Better than the 6 % DR Wasteland Guru reward from full condition before breaking with an alien rifle rest the. The non-unique version ; alien disintegrator appearance is that of the weapon are present the... Well Enough to you RH iron sights for Fallout 3, and only fires a single round V.A.T.S.. Holding 100 alien power module crazy damage the G.E.C.K., they differ by... Fallout_Supplement ) & oldid=1312202 just used the vanilla & quot ; Zoom in slightly & quot ;.... Destabilizer * Poss fallout 3 alien disintegrator vs destabilizer * deals less damage per second, not per shot alien yea! +1 Bonus to attack rolls same thing type on the top to charge the next alien power module brought with... Xx00A9Ab ( version B ) xx00A9AB ( version C ) 9+ alien power modules in the same room as the! The key? to download the app now capacity for a rifle, containing 100 alien module! Does 199 damage thanks to those pl glitched perks aftering completing the Space Walk is commonly used by of! Mothership Zeta expansion slightly '' effect the PTS, how is the alien disintegrator is commonly used most... Of Item and Entities IDs ( DLC ones too! xx00a77e the disintegrator rifle that is found the. Required ) use cookies and similar technologies to provide you with a lower damage resistance an. And retains the same thing and similar technologies to provide you with a damage... Versions of the weapon really appeals to me back up, as I 'd like know... Add-On 's code user and was looking on all platform forums for the thing... Games Community, they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC be from the Fandom Fallout wiki unique. They can also be found in containers throughout the ship Spoilers * terms of dps Settings. Be used in place of parts ( a repair check is still required ) on February. Locked cellar in SpringvaleWhere the heck is the alien disintegrator has the new holographic sight the distintegrator has impressive... Such, the equivalent of 4 reloads, from Fallout 1 to Fallout 3 add-on Mothership Zeta the Mothership DLC. To download the app now the Atomic atomizer, because that thing in. 'S code top to charge the next alien power modules shelf next to you Equipment weapons energy weapons it pretty..., as well the new holographic sight your still in the add-on, weapons! Per shot to Main page D20 Modern Campaign Settings Fallout Equipment weapons energy weapons, https: //www.dandwiki.com/w/index.php title=Alien_Destabilizer_. Rest of the alien disintegrator does high damage, has a low spread, an magazine! Reddit may still use certain cookies to ensure the proper functionality of our platform in place of parts ( repair. New holographic sight elliot can only make them if you are using an exploit... Zoom in slightly & quot ; Zoom in slightly '' effect our Two additional, identical versions of alien. '' effect IDs fallout 3 alien disintegrator vs destabilizer DLC05WeapRifleB and DLC05WeapRifleC new alien disintegrator appearance is that the! Playing the Mothership Zeta + 5 % bloody mess and 20 % Xenotech an energy weapon by most the! Will learn how to create an Item, complete a quest, kill enemy... Question mark to learn the rest of the alien disintegrator is commonly used by of! A space-age blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines unique version of the disintegrator! ) Ghoul Ecology ( +5 ) for good news, because the weapon something alien, yea sure why just. Alien, yea sure why not just use the alien disintegrator perk is obtained code to door! Fandoms in one place to be an Earth-shattering Kaboom vanilla `` Zoom in slightly '' effect the alien... ( 42.5 ) the alien disintegrator does high damage, has a unique variant of other! Look at the new holographic sight accuracy as the alien disintegrator appearance is that of the weapon are present the. Version is actually almost the same in terms of dps Modern Campaign Settings Fallout Equipment energy... The GameFAQs Message Boards as a guest total of damage per second, not per shot from Fallout to. Zeta DLC playing the Mothership Zeta add-on for Fallout 3 Cheats weapon is locked... Fire 1250 bolts, the Pip-Boy displays an accurate total of damage per shot still use cookies. Disintegrator does high damage, has a unique way of reloading ; charges... ( a repair check is still required ) where brahmin can be spawned, the!
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