Though said to be the savior of the angels, he used to be a human, the king of Salem." Persona 5 background Melchizedek is the fifth Persona of the Justice Arcana and can be found as a Persona in the Depths of Mementos with the title "Pagan Savior." The first can blunt your offense significantly, while the last doe hefty damage (150+) to the entire party. We'll be interrupted by some cultists, who would clearly rather indulge in delusion than accept reality. You'll get some IMs from Futaba asking you to hang out with her tomorrow. Before you continue west towards the UFO or use the GRAPPLE POINT below, swap out your party members to ensure you have the characters best suited for the Okumura fight, and give everybody a good heal (preferrably from a sidelined character who won't need their SP going forward). Haha, can't blame him, I suppose. Continue north and you'll get a scene about the door up ahead, beyond which the Treasure apparently lies. With that out of the way, head over to UNTOUCHABLE and hang out with Iwai. If you increase your rank even higher, enemies will get knocked down as well. Smash a [_STORAGE CAPSULE_], then exit through a door to the west to reach a new area. Then again, he's dating highschoolers, so he's all sorts of shady, if you ask HAERAVON. Pull the OMEGA LEVER, go through the AIRLOCK to the south to return to the hallway, then head through the central of the three AIRLOCKS here to return to the middle of the three small rooms you were in earlier. So. Talk to him and opt to hang out and he'll be interrupted by his phone. Probably don't need to read it, but can't hurt to have it, right? First, let's discuss party selection. Note it for now and continue up another ramp to find a chest containing ''[_ARC MAGATAMA x3_]', then from the chest turn northwest and look up to find a UFO you can GRAPPLE onto. Again, say what you want and enjoy the scenes. This actually makes this fight much more bearable, although I (BK) still really don't like how poorly they designed this fight as a whole. When Mishima encourages you to run, respond with "I'm not leaving." Targeting elemental weaknesses and making use of charged up BATON PASSES (and buffing with CONCENTRATE, if you have it) will be key to securing victory here. Okumura will summon waves of enemies to dispose of you, namely a variety of CORPOROBO bots you fought while securing a route to the Treasure. Now that our stats are maxed we really have no more need for DVDs at all, but if you want to pick one up, you can. If you're not blocking, you could take around 500-700 damage per character, which will down any unlucky character - or your entire party. Be sure to ask him "Do you know a Tsukasa?" A weapon for Mona, it's a sword that sacrifices both ATTACK and ACCURACY in favor of a high CRITICAL RATE. Looks like Kasumi's best just wasn't good enough Maruki, at least, has his head screwed on straight. As you can see, this will toggle what AIRLOCKS are active. Pull the ALPHA LEVER here, go west through the AIRLOCK, then finally go north through the previously inactive AIRLOCK. It's all downhill from here After the fight you'll confront a repentant Okumura, who admits to much wrong-doing while providing scant few details. If you use the GRAPPLE you'll take a shortcut to Okumura, otherwise you'll need to head through the door on the floor below, which incurs more risk, but also more reward. So, bear with us and let's discuss this battle one more time You have 30:00 to defeat Okumura. After Sojiro and Futaba vouch for us, we'll be asked for our opinion on living with Sojiro. When Makoto reflects on smacking Eiko, reassure her with "That was the right move." Skull equipped with a PORTABLE BATTERY accessory isn't a bad option, either. Sojiro will stand up for both our protagonist and Futaba after that, leading to a rank up: Sojiro and Futaba will head home after that, leaving us alone upstairs. CORPOROBO MDL-AM (red) will use mid-tier elemental spells instead of ASSAULT DIVE. Nab a [_STORAGE CAPSULE_] along the northern end of the pillar in the middle of this room, then contemplate your options. This actually takes a bit of effort on your part, inasmuch as you're not just reading and responding. You've got 10:00 to reach Okumura's UFO, and the way forward will be littered with enemies and a bit of optional treasure. After that you'll get a scene involving Morgana having a nightmare, which redoubles his desire to reach the depths of MEMENTOS. for [_MAKOTO AFFECTION +3_] and [_MAKOTO AFFECTION +2_], respectively. When you confront SHADOW ISSHIKI, he'll only have one thing on his mind: money. Things escalate from there, and when Tsukasa advances on Makoto, make the stakes clear by saying "Your fight's with me." More importantly, you can also find a GRAPPLE POINT to the south, on the southern set of stairs in the depression. Just like last time, you can fight both without any penalty, but if you do, you'll need to go after the WRONG target first. This boss is as hard as your preparations have made it. Fox and Panther are also good choices for their hit-all FIRE and ICE abilities, while Joker will need to supply hit-all BLESS attacks. WHEEE! When the elevator stops, head forward and you'll get a short scene. For the evening, BKSTUNT opts to make infiltration tools. Ride them all the way to another rank up, as it were: Got some real family vibes going on here. Save your game to etch your victory over Okumura in stone, then head downstairs to find a CROSSWORD PUZZLE waiting for you: As always, get the answer right for a [_KNOWLEDGE +1_] boost. This includes a list of characters, obtainable items, equipment, enemies, infiltration guides, and a boss strategy guide for Shadow Okumura. After Eiko storms off, respond with "Absolutely." After the fight, choose whichever dialog you wish and nab the [_VENTURE SABER_] that Isshiki leaves behind. After being falsely accused of assault and moving to Tokyo to attend Shujin Academy during their probation, the protagonist. for another [_SOJIRO AFFECTION +2_] boost. No time to swap out books after school. Given EXECUROBO's routine, your own actions should be simple enough. Give him a good smack and he'll be toast. At least, it should be. Recuperate as you need, then exit the SAFE ROOM and continue north and take down the Shadows in your way if you didn't already. Congrats! Okumura has no attacks, and any damage will suffice to bring him down. That being the case, if you need to grind out XP or yen, we suggest you do so now. BKSTUNT didn't have us doing much for weeks, but within three days, we're gonna clear this mess! Putting it on a bruiser like Skull or Fox isn't a bad idea. After the scene, you're done. Don't listen to that lying cat, listen to us: you're three out of eight SAFE ROOMS through this Palace. The most important thing in making a build is knowing exactly what you want to make, and preparing for it. "You truly are a prisoner of fate. Looks like we need to investigate more! "We're not far" my ass. We can't compete with Futaba here, but we can ride her coattails. Contiue forward and jump onto some canisters, then turn northeast to spot a GRAPPLE POINT above you. Noir should have you covered, if Joker doesn't have a PSI attack. After Makoto pipes down, head to the BOOKSTORE at the northern end of SHINJUKU and talk to an "Irritated Promoter" there. List of questions, answers, and results from shadows. Bring along who you want, ride the elevator down and ambush an enemy for a tutorial: When you highlight a target in battle, you will be able to see which attacks are Nulled, Repelled and Drained. It's a game with an incredibly deep and entertaining combat system, and a intriguing plot, but one aspect that. keeps the tradition of post hangout calls alive by pestering us electronically outside of Leblanc. To deal with these waves quick enough, you'll need to target their elemental weaknesses but there's another complication - since Okumura is technically on the battlefield - but not targetable - you can NOT perform ALL-OUT ATTACKS. You'll also be told of some upcoming areas, and well, let's just be honest: you're nowhere near done with this place. When we get back to UNTOUCHABLE, some guy named Tsuda will be intimidating Iwai. Blackmail and attempting to attack a teenager seems qualifying enough, but the fact that it'll also help us out is just the cherry on top. Very nice! That was a somewhat long stretch without a SAFE ROOM, but fortunately the drought is over. Go through the northern door using the CHIEF CLERK ID, beyond which you'll find another circular room with three rooms branching off it. JUMP across the pipes here to reach the platform the chest is on to score the [_ARMAGEDDON ROD_] weapon for Ryuji. We'll also get an IM from Makoto essentially inviting us to hang out. This is immensely complicated by Okumura having his own moves in the meantime. ALL RIGHTS RESERVED. Airlocks? We're going to hang out with Chihaya tonight, so make sure to grab a FORTUNE Persona if you don't have one on you. When that's done, search the eastern end of the complex you find yourself in to locate a CONSOLE and choose the option Increase the arm speed. We'll be back in Leblanc's after that, as our evening begins. Enter the door to the west for our first SAFE ROOM, which will unlock the FACILITY PASSAGEWAY fast travel point! Gustave is moved by the words of his . After that, Makoto's wild speculation will be unleashed, ultimately wrapping around back to her father - the source of her paranoia. Combine those with BATON PASS and possible accessories (GALE RING) and you can probably beat this boss on normal. Just head down a ramp and turn east to find the door to a SAFE ROOM, which will unlock the DISPOSAL LINE fast travel point. Finish up with "Where's my reward?" With this you can open all the doors in the area, just interact with any of the two doors to the east to open both, then head south, make a quick stop off at the SAFE ROOM if you wish, then head back up the elevator to the FACILITY PASSAGEWAY. followed by "We're looking for the chief director. After the dialog, go ahead and nab the [_STORAGE CONSOLE_] ahead of you, then kill the Shadow patrolling furhter on, using the conveniently-placed boxes to ambush them. Adding a fresh twist to palaces, there are now three Will Seeds to find within each of them,. Loot them, then continue north past the bridge (immediately stopping to nab another [_STORAGE CAPSULE_] to the west) to find a CONSOLE you can examine near a mechanical arm, which is apparently undergoing repairs. we've been over this a few times now, but redundancy is key to understanding! That big bad boss battle we've been preparing you for? Continue north into the next room, but ignore the BUTTON tempting you dead ahead. Here you'll find a Shadow and and a [_STORAGE CAPSULE_], and after you've given them attention, head into a depression to the east to find another CONSOLE where, after some chatter, you'll get the option Set it to "Disable Security".. If anything, we should be helping this Fumio Akitsu steal more money from them. Go down a ramp to the east to reach a smaller room and note a door to the east and ramps to the north and south. If not well, there's not really anybody to hang out with, so you might as well go meet up at the hideout anyways. Makoto's a controlling (if well-meaning) busy-body and Eiko is a naive airhead, which are prime components for drama, as you'll soon see. Eh could be worse. Cross the mechanical arm after it falls, ambush a Shadow on the far side of the room then loot a [_STORAGE CAPSULE_] to the south. Encouragement my ass. When you can, tell her "It was all your own will." ); ambush or avoid them if you can, but be sure to grab the [_STORAGE CAPSULES_] at the fork before exploring down to the south. All in all, it's hard to argue with a party of Joker/Queen/Fox/Mona, as that's potentially three potent healers, and all our companions should know HARISEN RECOVERY by now, which may just come in handy. If you want to try to actively grind out CHARGE and CONCENTRATE (as opposed to just getting a lucky Fusion Alarm), the following Persona learn CHARGE: GANESHA (L60), DAKINI (L55), ARIADNE PICARO (L48), ARIADNE, YOSHITSUNE (L36), OSE, RAPHAEL, SETANTA (L27) and CONCENTRATE: QUEEN MAB (L48), ATROPOS (L45), BELPHEGOR (L42) and THOTH (L40). 2 seconds ago . She'll be worried about Eiko's boyfriend, of course. Choices, choices! Failing that, you can always just hit up Takemi's clinic and buy some KAJACLEAR-R, which has the same effect, albeit at nearly twice the cost. Transfer Line Part Two. Finally, we hand off to Joker, who hits the enemies with MAPSIO/MAKOUGA, then follows up with CONCENTRATE again (if he has it) or another bout of MAPSIO/MAKOUGA. If you don't have a passable setup, Okumura's Palace is a tedious enough place to grind, given its layout, but with determination you can grind out fights to trigger FUSION ALARMS which may just grant you the Personas you need. Speaking of which if you want to stock up on more items from the CHURCH in KANDA, now's the day to do it. villain quote generator; city of cartersville utilities pay; long range microphone for surveillance; intellij git authentication failed after password change persona 5 royal pagan savior weakness. Zip on up there and take a few steps forward to find another GRAPPLE POINT to the east. Sweet! I mean, that's a LOT of money! Tomorrow will come soon enough. The one immediately to the west contains a [_STORAGE CAPSULE_], while the one back south (you'll need to use the AIRLOCK to reach it) contains a chest housing some [_PHYSICAL OINTMENT x2_]. Return to the SIDE ENTRANCE and make sure you have Persona with the following ARCANA: Once done, leave the Palace and you'll get your INFILTRATION LOG: After exiting the Palace we'll be back home at Leblanc, where, of course, we'll get a group IM. In this version though they overdid the difficulty, so we need to talk about it. When Morgana's nightmare ends this day will finally end. Namely UNTOUCHABLE, which has new arms and armor. The only catch? Make sure you're ready before you engage, as you'll find yourself fighting a "Pagan Savior" aka, MELCHIZEDEK. This guide will provide helpful tips and tricks for taking it down. Respond with "I know. How you respond to these abilities depends on your stats and situation. Horrible! You're not here to stay, however, as you can now head down the hallway to the east and go through the previously-sealed door, beyond which is an elevator. Now, do you know who invented this instrument? Say what you will and you'll get a rank up. Investigate we shall! Run past the first HYDRALIC PRESS and jump onto and across the second (western-most) HYDRALIC PRESS to reach a platform on which you'll find a Shadow, a chest ([_SNUFF SOUL_]) and a [_STORAGE CAPSULE_]. We opt for Sojiro - we didn't just go fight a cognitive version of Futaba's uncle in Mementos just to ignore Sojiro afterwards! We've seen do you do more physically demanding things in the past! Hey everyone, BK here. If you can get a Persona with CHARGE or CONCENTRATE, you'll have helped yourself immensely, but it's not strictly necessary, and we won't rely on you to have it. Don't get too close, or they'll catch you. Because Pagan's Allure has a ceiling of 100% boost, the increase is actually lower but we get the same amount of buff. When the fight starts, the red robot - a CHIEF CLERK ROBOT - will whine about the "Section Chief". There is an easy solution to get through this though: you can set the game's difficulty on MERCILESS to do much more damage when you hit an enemies weakness. The target is randomly chosen, and the CORPOROBOS will persist until given different targeting orders by Okumura. Bombs that inflict WIND, BLESS, PSY and CURSE damage are no-brainers, as it'll allow characters who otherwise lack those elements to knock down enemies and keep your BATON PASS chain going - it's really the only viable way to charge BATON PASS to its higher ranks, at which point you should finish with Joker/Mona/Noir blasting the enemy with an appropriate hit-all spell of an element they're weak to. It's a lot of enemies, but they are ALL weak to ICE attacks, so put Fox (and perhaps Joker) to good use and you'll make short work of these bots. Go ahead and accept it, as we're about to hit Rank 10. Okumura's Spaceport Palace is the first palace after you gain Haru is an ally in Persona 5. BKSTUNT puts on a brave face here, but when discussing the game with HAERAVON we've come to the conclusion that it's frankly a travesty that we don't get any of the new characters in Royal until later in the game. For text colouring, various colours have been used to make certain info stand out which are as follows; Green - Represent a important NPC, mainly your confidant NPCs, but others may be given a green colour without a bold effect. After the fight, we'll have quite a few scenes. CONCENTRATE will make scoring the damage you need easier, but requires some setup. for [_IWAI AFFECTION +3_] and we'll get our rank up: We will also get [_PROFICIENCY +2_] for helping Iwai out. ", which not surprisingly earns us [_MAKOTO AFFECTION +3_]. Continue past some walls, ascend a ramp, climb a ledge, then turn left (west) to find a GRAPPLE POINT. Either way you'll get [_MAKOTO AFFECTION +2_], and we'll move onto evening. Jennifer Miller Dr Death Podcast, (Save in the safe room.). Grab yet another [_STORAGE CAPSULE_] and loot a chest for a [_BALM OF LIFE_], then jump through the OMEGA AIRLOCK in the corner to return to the room with the AIRLOCK leading to the Treasure. Persona 5 Royal, abbreviated as P5R and titled Persona 5: The Royal in Japan, is an enhanced re-release of Persona 5. If you've got a Persona that nullifies PHYS, SHADOW ISSHIKI can't touch you, as he'll just spam RISING SLASH (dealing about 100-120 damage per round), and since he's not strong or weak to any attack types, that shouldn't be a consideration in which Persona you go with. If you're desperate, Fox/Skull/Panther/Queen can contribute with a hit-all attack buffed by CHARGE/CONCENTRATE as well. Rank Bonus: PROTECT: Chance to shield Joker from an otherwise fatal attack. Does not affect CHARGE/CONCENTRATE), FAMINE'S SCREAM (inflicts HUNGER on all targets), MARAKUNDA (decrease all foes' DEFENSE for 3 turns), RAKUKAJA (increase one target's DEFENSE for 3 turns), RAKUNDA (decreases one target's DEFENSE for 3 turns), SACRIFICE ORDER (target will self-destruct next turn, damaging all enemies). Actions should be helping this Fumio Akitsu steal more money from them here. 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