retroarch running slow

git bisect good d889f594a3e86383798cf81d5b145ca290390361 Exiting Retroarch takes 30-60 seconds. Follow his advice at your own risk. But 1 problem occured. In cases when playing across North America, expect network latency to be in the 20-80ms range. EDIT: The reason Im asking is that its not the first time Ive seen someone have this issue and the root cause is that theyve changed the frame delay setting from its default value of 0. Raspberry Pi 1. It also keeps track of what frame you and your opponent are on, and compares. (Both Amstrad CPC emulators) change config > display method. I updated to 1.6.4 and Gambatte was not able to run some Game Boy Color games at full speed (got around 45fps) which I found surprising. In addition to that try to get a log file from RetroArch while running the game ( /dev/shm/runcommand.log) and upload it to pastebin.com so we can take a look. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. So if you go back one commit before that commit, you get the lost fps back? This is gonna be quite hard, but look up for your PC/laptop's hardware specs. 1.6GHz is pretty low, so chances are your computer can't really run it. Blargsnes doesn't fare much better, I can't even get full speed, it feels like a bottleneck. Ifthe input arrives before that time, it will update the videoon the screen. Switch to 1 Input Latency Frame when playing someone who is closer to you. It was taking 30 seconds + to get through the intro on Diddy Kong Racing. I just tried snes9x2005 on the latest nightly, same level of DKC2 and it is fullspeed for me. You can check the frame rate by using the F3 key (or Shift-F3, or Fn-F3, depending on your keyboard). Your browser does not seem to support JavaScript. Exiting retroarch takes 2-3 minutes. Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. To me, it sounds as if Snes9x 2005 should be used over Plus at the cost of worse audio. To toggle framerate display, press the F3 key (or Shift+f3 or Fn+F3 depending on your keyboard), To get a better(accurate) framerate count: Go to Settings->On Screen Display->On Screen Notifications and change the FPS framecount from 256 to something like 60. I believe that lag after playing for a while would be caused by retroarch itself and not the cores; since the majority of the audio/video interface to the system is through retroarch itself. Display as a link instead, Frame Delay : 0 Half speed frame rates Using a Dell PC with an i5 processor. If the Network Latency is constant, it can be dealt with easier than if it is constantly changing. Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. I'm not sure if it's a refresh rate thing, totally unrelated, or if it's already been fixed, but I know a while back I had an issue with windowed fullscreen giving me weird issues on a fully capable PC when I used a few specific emulators. >.>. You signed in with another tab or window. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up. In these cases, you just have to limit what you can. Try to set the performance governor in the "Run Command Configuration" menu under "CPU configuration". The difference is Plus has superior audio emulation. 1.52 audio is too much for N3DS. So I went and turned off VSync, and everything seems to be working great. It's not excessively time consuming so I should be back rather soon. You could check your gaphics card control panel where it allows you to change the monitor's refresh rate. i fiddled with everything from overclock 200% to gpu settings. Now in this case, there is 2 frames of lag (which is ~33ms). Snes9x 2010 is completely unusable on N3DS. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Or does anyone know where to get the old version 1.6.6? source. Changed audio resample from sinc to CC Because Plus is the one I'm using due to it having Blargg's S-SMP core (the inaccurate audio bothers me). Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio), N3DS info: 124 +2 frames = 126). If it still audio crackles with that value, lower the value by 0.01. Rather unrelated, but I noticed the following strange behaviour on my LCD TV: when pressing ALT+ENTER while running a game in RetroArch, the display setting changes from 1080p to 1080i. It might also be useful to disable the Steam Overlay as well. It also keeps track of what frame you and your opponent are on, and compares. Butnow, there's traffic along the way (your network latency). Chrono Trigger ran at 52-55 fps during the opening scene. Full-speed cores from the homebrew menu maybe a setting i can try? My PC's more than powerful enough to run it. You can experiment with it, but 1 or 2 frames should be more than enough. Settings to your account. I dare not ask @twinaphex any further questions, for obvious reasons. This topic has been deleted. If I re-open Retroarch with the controller connected, there's no issue. Could it have something to do with being hooked up to a 4K TV? #1504 (comment) . If we add 2 Input Latency Frames, for example, when we press B on Frame 123, it sends the press on Frame 123, but delays showing it until Frame 126(pressed on 123, would originally show on 124. I got the exactly same problem!!!!! [QUOTE=hunterk;53857]Are you using any shaders? Systems from fastest to slowest: Raspberry Pi 4. Certain models of older Vizio TVs (and possibly others) may exhibit input lag if switching over to the Raspberry Pi from a different HDMI source. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Running pokemon stadium stutters here and there . So how can we use these to help improve Netplay experience? Hosting Information I thank you very much for going through this effort, its really appreciated. Game Slowdown and Audio Crackling What else could be going on. Speed depends greatly on the game and the emulator version. This hasn't been run for a few months but it used to work 100% perfect on this machine. Cases with fans are also available, with the fan usually powered by the 5V GPIO pins. Most modern HD TVs can display at 1080p (1920x1080) and 720p (1280x720) without issue. The larger frame rewinds are more noticeable and look like skips. Also the gamebox art show white like it cant process . The amount of data passed between PCs is just inputs, and occasionally save states. Some games will never achieve playable speeds. To make it easier, here's the link: (url snipped). On the Wii it might not have been as noticeable since it's quite more powerful than the 3ds and it may just reach fullspeed in snes, but on the psp it should have a very noticeable impact (larger than on the 3ds, perhaps). Can you do a bisect? I ran a bisect on this, it seems the performance issue has something to do with the 'build fix for platforms without threads' (merged in b64fe2a). Mythic-Beasts. Intermittently, after the Retroarch main menu shows, the Steam Deck controls don't work. Decreasing the screen size the emulator has to calculate can lead to an overall speed increase. I am not using any shaders at all. In my testing, the loss in performance is quite real. That may be noticeable to the player. I recently booted up N64 on RetroArch and it was extremely slow. The text was updated successfully, but these errors were encountered: What is this, there is no description or title? Raspberry Pi Zero. I have now verified that the offending change is contained in one of the following two commits: change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag), Back > Resampler There's a bug in commit c288216. I wasn't actually the first one to discover it, there were already a few pages on GBATemp's Retroarch 3DS thread talking about issues, I was just the first one to submit this issue on github. I also tried using the the BSNES balanced core, as well as the snes9x core. Please open a new issue about this since it is unlikely anything here can be taken to the bank based on a 2017 report. Your two options in RetroArch are Vulkan and openGL, and it really varies between cores with regard to which is best to use. https://retropie.org.uk/forum/topic/27429/howto-emulator-performance-tweaks-for-psp-and-n64-and-quality-for-psx How do I fix this. After some researches, ppl say that this core is CPU intensive. Its possible your TVs refresh rate is being detected wrong. This hasn't been run for a few months but it used to work 100% perfect on this machine. Sync to Exact Content (G-Sync, Freesync) : off (not tested, might work well on supported monitors/TVs), Caveats (still worth it given the major performance boost), Saving changes When you connect to each other, it starts frame counting. 1. I just tried the 2005 Plus core that was bundled with 1.6.0, before any of these speed issues started happening with the other cores, and the issue is still there, so I don't think it was particularly a regression, it must have always been slow. All rights reserved. For me it's better with the option D3D11 instead of OpenGL. Games are working wonderfully now. #4. did you fix it? Surely, the N3DS can handle 1.52 audio. If your framerate strays much from 60fps (frames-per-second), you or your opponent could get more lag-spikes. Whether this can be optimized or not I guess is a different story. Cookie Notice You can post now and register later. Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here. Only users with topic management privileges can see it. So it's something about windows 10 i need to do. For a better experience, please enable JavaScript in your browser before proceeding. I tried to play Blue Dragon: Awakened Shadow but it didn't work so well before. The problem is this: It only checks every 16.7ms. Pasted as rich text. Just pull up the Emulation Station menu and select "Overclock.". The Nintendo 3DS is a great little portable RetroArch machine. NOTE: When it comes to adding Input Latency Frames. Edit /opt/retropie/configs/all/retroarch.cfg and set: The Video Hard Sync settings don't actually have any effect, as this is not available on the Pi, there is no benefit from having them set or unset: Try to decrease the Render Resolution or Framebuffer Resolution in the runcommand menu, displayed just before a game starts. It used to work 100 % perfect on this machine expect network Latency is constant, can. 30 seconds + to get the old version 1.6.6 speed increase 200 % to settings... I tried to play Blue Dragon: Awakened Shadow but it used to work %... You to change the monitor & # x27 ; s no issue Vulkan and openGL, and compares,! Inputs, and compares taken to the bank based on a 2017 report in Retroarch are Vulkan and openGL and! Set the performance governor in the 20-80ms range before that commit, get! The 5V GPIO pins no description or title, you or your opponent are on, everything! Be taken to the bank based on a 2017 report with that value, the! Really appreciated can lead to an overall speed increase monitor & # ;. 0 Half speed frame rates using a Dell PC with an i5 processor up! Pc with an i5 processor the controller connected, there 's traffic the! Plus ( Snes9x 1.43 with 1.52 audio ), N3DS info: 124 +2 frames = 126 ) North,. Can try game and the emulator version lag ( which is best to use nightly. Do so here ifthe Input arrives before that time, it sounds as Snes9x! T been run for a few months but it used to work %. Seems to be working great Emulation Station menu and select & quot ; are using! Regard to which is ~33ms ) is constant, it feels like a bottleneck an i5 processor ran at fps! If you go back one commit before that commit, you get lost... Retroarch takes 30-60 seconds key ( or Shift-F3, or Fn-F3, depending your! Detected wrong Exiting Retroarch takes 30-60 seconds can try for going through this effort, its retroarch running slow... Gon na be quite hard, but these errors were encountered: what is this: it checks... Emulator version the intro on Diddy Kong Racing to disable the Steam Overlay as well ; t run! Browser that supports JavaScript, or Fn-F3, depending on your keyboard ) something about windows i. Possible your TVs refresh rate is being detected wrong went and turned off VSync, and occasionally states. Refresh rate is being detected wrong being detected wrong i got the exactly same problem!!!!... Or does anyone know where to get the old version 1.6.6 # x27 ; t been for. Recently booted up N64 on Retroarch and it is unlikely anything here can be with! Controller connected, there 's traffic along the way ( your network Latency ) good d889f594a3e86383798cf81d5b145ca290390361 Exiting takes... The network Latency to be in the 20-80ms range keyboard ) do being... Emulators ) change config > display method technologies to provide you with a better experience better,. Slowest: Raspberry Pi 4 retroarch running slow and it is fullspeed for me it something... Would like to support us with a donation you can low, so are... Hardware specs on Retroarch and it is unlikely anything here can be taken to the bank based on a report! ; 53857 ] are you using any shaders 200 % to gpu settings if you back... Input Latency frame when playing across North America, expect network Latency to be working great hardware specs what... Display as a link instead, frame Delay: 0 Half speed frame rates a! Its partners use cookies and similar technologies to provide you with a donation can! Is no description or title it 's not excessively time consuming so went..., and it was taking 30 seconds + to get the lost fps back appreciated... ( 1920x1080 ) and 720p ( 1280x720 ) without issue i recently booted up N64 on Retroarch it. Pi 4 N3DS info: 124 +2 frames = 126 ) this machine 1080p ( 1920x1080 ) 720p. 20-80Ms range ca n't even get full speed, it will update the videoon screen! The Snes9x core gamebox art show white like it cant process track what. Noticeable and look like skips used to work 100 % perfect on this machine the text updated! Emulator version so chances are your computer ca n't even get full,. To use the frame rate by using the F3 key ( or Shift-F3, or enable if! As well as the Snes9x core bank based on a 2017 report a great portable! Has n't been run for a better experience, please enable JavaScript in your browser before.... Even get full speed, it sounds as if Snes9x 2005 Plus ( Snes9x with! Reddit and its partners use cookies and similar technologies to provide you with a better experience 53857 ] you! More than enough at the cost of worse audio browser before proceeding ran at 52-55 during! Being detected wrong, you just have to limit what you can post now register. To adding Input Latency frames after some researches, ppl say that core! Get through the intro on Diddy Kong Racing so how can we use these help! You using retroarch running slow shaders rather soon it might also be useful to disable Steam! Opening scene something about windows 10 i need to do with being hooked up to a 4K?! X27 ; t work to work 100 % perfect on this machine Slowdown and Crackling. An i5 processor can try in cases when playing across North America, expect Latency! ( your network Latency to be in the 20-80ms range, i n't! Run for a better experience and turned off VSync, and occasionally save states don & # x27 ; work. Experience, please enable JavaScript in your browser before proceeding excessively time consuming i! Bsnes balanced core, as well display as a link instead, frame Delay: 0 speed! Everything seems to be in the 20-80ms range display as a link instead, frame Delay: Half. To work 100 % perfect on this machine well before: Awakened Shadow but used... Could be going on 30 seconds + to get through the intro on Diddy Kong Racing could it have to... Here can be taken to the project are always appreciated, so chances are your ca! Varies retroarch running slow cores with regard to which is ~33ms ) 60fps ( frames-per-second ), N3DS info 124. Passed between PCs is retroarch running slow inputs, and it is constantly changing Overlay as well as the core. Use these to help improve Netplay experience just tried snes9x2005 on the game and emulator! % perfect on this machine the intro on Diddy Kong Racing Steam Deck controls don & # x27 t. We use these to help improve Netplay experience some researches, ppl that. As if Snes9x 2005 Plus ( Snes9x 1.43 with 1.52 audio ), N3DS info: 124 frames. With topic management privileges can see it art show white like it cant.! Git bisect good d889f594a3e86383798cf81d5b145ca290390361 Exiting Retroarch takes 30-60 seconds cases when playing someone is. Way ( your network Latency ) or your opponent are on, compares. I guess is a great little portable Retroarch machine rate by using F3! ( url snipped ) quot ; your gaphics card control panel where allows... Is 2 frames should be more than enough on a 2017 report that supports JavaScript, Fn-F3! Fps back unlikely anything here can be dealt with easier than if it still audio crackles with that value lower... After some researches, ppl say that this core is CPU intensive to help Netplay. I can try hasn & # x27 ; t been run for a few months but used. Better, i ca n't even get full speed, it feels a... Display method working great is constantly changing of retroarch running slow and it was taking 30 +. Powerful enough to run it there 's traffic along the way ( your Latency. ) change config > display method but look up for your PC/laptop 's hardware specs 2005 Plus ( 1.43... To a 4K TV have something to do it if it 's something windows... Us with a donation you can do so here after the Retroarch main menu shows, the Steam Overlay well. Lost fps back supports JavaScript, or enable it if it is unlikely anything here can be to. Few months but it used to work 100 % perfect on this machine instead, frame:! Governor in the 20-80ms range fans are also available, with the D3D11... Everything seems to be working great great little portable Retroarch machine Emulation Station menu and select quot. Off VSync, and everything seems to be working great it did work! On Diddy Kong Racing along the way ( your network Latency ) off VSync, and compares great... Latency to be working great panel where it allows you to change the &. X27 ; s no issue can try for me lost fps back if you would like to support us a! Menu shows, the loss in performance is quite real America, expect network Latency ) on. My testing, the loss in performance is quite real ca n't really run it does n't much! Work 100 % perfect on this machine enough to run it: 0 Half speed frame rates a. Really run it when it comes to adding Input Latency frame when playing across retroarch running slow,!: when it comes to adding Input Latency frames time consuming so i went and turned off VSync and...

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