10s after battle starts and 15% (25%) chance to activate every 20s after that: fires a wave of torpedoes (These torpedoes are based on the equipped Torpedo Mount). Decreases this ship's torpedo DMG taken by 5% (15%). When this ship fires her Main Guns: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100%. When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 5% (15%) for the rest of the battle. 12s after this effect activates, or after the Marked enemy is sunk: restores 3% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). Every 15 (5) time(s) this ship fires her Main Guns: performs a Lv.1 (Lv.10) Inquisition's Hammer attack on the nearest enemy (DMG is based on the skill's level), freezes that enemy in place for 0.5s, and inflicts them with the Ashen Judgment ailment until the end of battle. Does not stack with other command skills that have similar effect. Increases your Vanguard's TRP by a moderate amount based on the Tactics stat. While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. When Staff Cat increase evasion of all DD ship girls in assigned fleet. While equipped as Staff Cat, increase Antiair of all BB, BC, and BBV in the equipped fleet by a small amount based on Command stat. If sortied with any Eagle Union ship: increases own Main Gun's critical rate by 20% (40%), and own Firepower and Torpedo stat by 8% (20%). When this ship fires its Main Guns: fires an additional barrage. The only unique thing about this cat is the evasion increase. When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (125/125/105) modifiers. Also increases Vanguard's Crit Rate by 3% (12%) starting at skill level 7. Upgrade Meowfficer Barrage I to Meowfficer Barrage II. Every time the barrage is fired, increases the damage of the subsequent barrage. Increases this ship's FP by 10% (20%) and decreases her DMG taken by 10% (20%). Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 10 enemy shells each). Link and usernames are below: 4. 20% (40%) chance to activate every 20s: fires a barrage that has a chance to set enemies on fire for 12s (DMG is based on skill's level). As long as this ship's HP is above 60%, increase this ship's FP by 10% (20%), and decrease the duration of burns on self by 3s. Rarity is determined as follows: Once you have some Cat Box(es), you still need to open them in the Training tab of the Cattery. Additionally, once per battle, when this ship's HP falls below 30%: increases this ship's AA by 6% (12%) until the end of the battle. Each Meowfficer starts with a set of random abilities, some of which may be above level 1: At every level divisible by 5, a Meowfficer gains one Paw Print. When this ship or a ship in your Main Fleet takes DMG: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations). Increases this ship's DMG dealt by 1% (3%) for each Elemental Spirit she possesses. Enemies hit by this barrage take 8% increased DMG from Gneisenau META for 10s. Moreover, players should keep eye on new characters which are introduced in the game by the developers. When this ship fires her Torpedoes: your fleet gains 8 AP. At the start of the battle, if this ship is in the frontmost position of your Vanguard and there are 3 ships afloat in your Vanguard: decreases this ship's DMG taken by 1% (10%) and increases DMG dealt by 1% (10%) for the ship in the center position of your Vanguard. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. This ship's secondary guns are guaranteed to deal Critical Hits. (Fires 27 DD HE bullets of 28 base damage each. Increases damage dealt to CAs by 5% (15%). Every 40s (every 20s), fire a special barrage targeting the enemy farthest away from this ship. Does not stack with the same skill. Although theyre not as powerful as those above, they can still dominate the game, especially in the hands of players who know what theyre doing. In fact, get 2 of these cats. Increases this ship's FP and ACC by 5% (15%). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). When this ship fires its Main Guns: fires an additional barrage (this barrage is improved and unaffected by this ship's position). Increases experience gained by Destroyers by 6% (18%). When this ship finishes loading her Main Guns: 50% (100%) chance to fire a special barrage (damage scales with skill level). Decreases all enemies' EVA by 5% (15%) for 10s. At the start of the battle: tells a fortune and receives one of the following effects: 1) Increases this ship's EVA by 4.5% (12%); 2) Increases this ship's Accuracy by 4.5% (12%); 3) Increases this ship's FP by 4.5% (12%); 4) Heals this ship for 5% (15%) HP. If this ship has an AP or SAP Main Gun equipped, when she hits an enemy: If this ship has an Iron Blood Secondary Weapon equipped, when she fires her Secondary Weapon: 40% (70%) chance to fire a follow-up attack. When firing main gun, 4% chance to increase Fleet's movement speed, and Escort Fleet's Evasion by 20% (40%) for 8s (5s cooldown, starts on cooldown). Aviation Experiment - Coordinated Bombardment. You can unbox up to 4 Cat Boxes at the same time in the Cattery. Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. (Scraps), 7% chance of launching 5 planes (Five Brights), 12% chance of launching 3 planes (Boar, Deer, Butterfly), 51% chance of launching 2 planes (Moonlight Sake). Each heal restores HP equal to 1.2% (3%) of Ryuuhou's maximum HP. Anti-Air Mode. Every 20s: this ship points her lantern forward, illuminating enemies. Upon taking damage: 15% chance to spawn a frontal shield for 5s (15s) that blocks up to 12 shots. When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Decreases this ship's torpedo DMG taken by 5% (15%). When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. When this ship takes damage: 70% chance to decrease her Speed by 10% and increase her RLD, FP, and EVA by 5% (20%) for 7s. The game has become quite popular for its unique PvP gameplay. When this ship launches an airstrike: decreases your Vanguard's DMG taken by 5% (15%) for 8s (does not stack with the skill "Air Cover"). Increases the ACC of all your CVs and CVLs (excluding this ship) by 1% (10%). Reduces aviation damage taken to self by 10% (30%). A base amount depending on the consumed Meowfficer's rarity: 70% of the consumed Meowfficer's accumulated XP. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. The goal of every encounter is to reach the boss at the end of the level. Additionally, all enemies on screen take 3.5% (8%) increased damage from your BBs and BCs for 6s. The slashing part of this attack always deals Critical DMG; this ship recovers HP equal to 1% (5%) of the DMG dealt to the enemy. If this barrage fails to activate, instead increases this ship's AA and Accuracy by 1% (10%) for 5s. I hope you have gained a better understanding of the inner workings of this system. immune to all damage) for 5s (15s). Increases this ship's DMG dealt against Sirens by 4% (10%). Here we have average ships that can hold their own but have a hard time standing out. Every 20s: launches a seaplane airstrike, increases this ship's FP by 5% (15%), reveals the location of all enemy Submarines for 10s, and increases the damage they take by 1% (10%) for 10s. When this boat retreats from the battle: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to Burn enemies. When in combat with a Main Fleet (Battleship) node decrease the damage received by the flagship. Increases own Speed by 3 (8) and increase own Evasion by 13% (25%). When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1% (10%) until the battle ends. As long as this ship is afloat: decreases your Main Fleet's DMG taken by 1% (5%). Can only occur once per battle. Does not stack with any other Artillery Command skill. The consent submitted will only be used for data processing originating from this website. Samuel closely follows the latest trends in the gaming industry in order to keep the visitors in the flow. Increases the Shell Velocity of this ship's equipped Main Gun by 10%. If they aren't the skills you want, then too bad. When this ship takes damage, 15% chance to for it to evade all enemy attacks for 5s (10s). When Staff Cat increase evasion of all DD ship girls in the assigned fleet. When this ship fires its Main Guns: 5% chance to increase this ship's EVA by 30% (60%) for 8s. Increases DMG taken by enemy CLs by 3.5% (8%) while this ship is afloat, but also increases this ship's DMG taken by 1%. When this ship fires its Main Guns: decreases the Speed of a random enemy by 15% (30%) for 8s. If this ship has an HE Main Gun equipped: increases this ship's damage against Light Armor enemies by 5% (15%). After this attack has been performed 2 times: every 10s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). The barrage inflicts Armor Break to enemies it hits. While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. Increases this ship's FP and ACC by 5% (15%). All Vanguard ships deal 50% (100%) more ramming damage and take 20% (30%) less damage from ramming. Does not stack with other command skills that have similar effect. When this ship's Main Guns hit the same enemy 12 times, or when this ship's "Ashen Might" skill activates: increases this ship's FP by 4.5% (12%) for 10s (repeat activations while this buff is active only refresh its duration) and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. Once per battle, when this ship's HP falls below 35% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8% of the DMG dealt (which is based on the skill's level). When this ship takes DMG: 20% chance to increase this ship's FP and AA by 1% (4%) and TRP by 1.5% (5%) (can be stacked up to 3 times). virtual_maniac91 4 yr. ago I think Mapo and Ark got flipped. At the start of the battle, and with a 40% (70%) chance every 20s after that: changes this ship's main gun ammo type to special. At the start of battle and every 30s after that: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). These are HE shells with a 100%/110%/90% (110%/120%/100%) modifier. I've listed these cats in my own personal order of most useful to least useful for each ship type. Increase this ship's FP and Accuracy by 5% (15%). Only the one with the highest effect will be active.[1]. Every 20s: 50% (100%) chance to increase own Evasion by 15% (25%) and Accuracy by 20% (50%), and decreases this ship's torpedo DMG taken by 5% (15%) for 12s. Whenever an enemy gets within close proximity of this ship: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations). At the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 5% (15%). Excellent Staff Cat for a fleet with one CV/CVL. Increases own damage dealt to CVs by 5% (20%). When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5% (15%) for 10s (20s cooldown between activations). While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. When launching an Airstrike: 50% (80%) chance to reduce the Speed of all enemies to 0 for 0.5s (1.5s). When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. When broken, explodes and deals a small amount of damage to nearby enemies. Decent if you're running destroyers. = While equipped as Staff Cat, when escort fleet contains only one ship and is a DD, increase Torpedo of that DD in the equipped fleet by a large amount based on Command stat. Increases this ship's AVI and ACC by 5% (15%). While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Tactics stat. This effect may only activate once every 5s. Increases this ship's DMG dealt to DDs and CLs by 10% (20%). When summoned, the robot: Whenever own torpedoes hit 5 times, increases own Firepower by 3.5% (8%). After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 10% (25%). Can be stacked 4 times. Increases this ship's FP and Accuracy by 5%. If sortied as the lead vanguard ship, increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%). When this ship launches an airstrike, increase the AVI stat of each CV and CVL in your fleet by 5% (15%) for 8s. When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. Increases own Firepower by 4% (10%). Does not stack with the same skill. Once 3s after the battle starts, and with a 40% (70%) chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increase AA by 20 (50) for each main fleet ship in your fleet. Changes this ship's torpedoes to parallel spread. If you have Oscar, there is no need to worry about this cat. While equipped as Staff Cat, increase reload for BB, BC, BBV by a small amount based on Command stat. When firing main gun, 40% (70%) chance to fire a special barrage. After taking damage three times, reduce own damage taken by 3.5% (8%) for the rest of the battle. If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. "Moderate": 0.8% bonus per 100 Meowfficer stat. Increase AVI and RLD by 3.5% (8%) for all CVs and CVLs in each fleet this ship is NOT in. Increases this ship's AVI and ACC by 1% (10%). They are good to go within easy battles. The proximity barrage has a 15s cooldown between activations. When launching torpedoes, 20% (40%) chance to evade all attacks for 5s. Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. When the battle starts: increases this ship's RLD and ACC by 3.5% (8%) for each META ship in your fleet (can be stacked up to 3 times). Increases this ship's AVI and ACC by 5% (15%). / While equipped as Staff Cat, increase Evasion of all BB, BC, and BBV in the equipped by a small amount fleet based on Command stat. When the fleet this ship is in starts a battle, increases your CVs' and CVLs' AVI by 4.5% (12%) and RLD by 5% (10%), and decreases the loading time of this ship's first airstrike by 10% (25%); When the battle starts for the fleet this ship is NOT in, increases your CVs' and CVLs' AVI and RLD by 3.5% (8%). During sortie, if your Vanguard consists of only this ship and destroyers: increases this ship's Speed by 4 and increases the damage it deals to enemy destroyers and light cruisers by 5% (20%). Enemies remain at 0 speed for an additional 1.5s, after which this debuff expires and their speed returns to normal. When the battle starts, if this ship is in the frontmost position of your Vanguard: deploys this same shield. Every 24s: 40% (70%) chance to fire a special barrage. Additionally, in Operation Siren, when fighting humanoid Siren fleets or Boss fleets, increase your Vanguard's damage dealt by 3% (5%). Every 8 times this ship fires her main gun: fire a special barrage (damage scales with skill level). All rights reserved. At the start of the battle. When the lead ship of the assigned fleet is a destroyer who's HP is above 0 Fire a Meowfficer Barrage I when the destroyer approaches an enemy ship for the first time. When this ship launches an airstrike, 40% (70%) chance to launch a special Lv.1 (Lv.10) Swordfish airstrike. Our advice regarding these ships would be to avoid them entirely if you can. Overview. If fleet consists of at least 2 other Hololive ships, improves the barrage. Most of Edelweiss's bonuses come into play when you summon your subs during combat, but that extra hunting range is a passive that will always be useful. Increases this ship's Speed by 3 (8). This smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all ships inside it (does not stack with other smokescreen skills). Three seconds after the start of the battle, launch a Saiun barrage. Decreases the duration of Burns inflicted on this ship by 3s. Every 12s after, decrease own Firepower and Torpedo stat by 3% (8%), which can be stacked 3 times. When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 5% (15%) and decreases her DMG taken by 15% (25%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 5% (15%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration). When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s). Does not stack with other command skills that have similar effect. If you're running a cruiser front-line then this is your cat. Increases this ship's Accuracy by 5% (15%). When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40% for 6s (DMG is based on the skill's level). Decreases the loading time of this ship's Main Guns by 20% (40%). When own torpedo hits an enemy ship: 5% (15%) chance to cause Flooding for 24s, inflicting damage every 3s (Damage depends on torpedo type/attribute). After battle begins, recovers HP of entire fleet equal to 1% (3.5%) of Little Bel's max HP. At the start of the battle, increases Main Gun Efficiency by 4% (10%) and Accuracy by 5% (15%) for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped. At the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by 5% (20%). Every 30s: deploys 2 rotating shields that can each block up to 10 shells. Increases Firepower of the Main Fleet by 5% (15%). Spawns the shield again 30s after time-out timer. Progression XP towards level is given per cat. Every 20s: 40% (70%) chance to fire a special barrage (DMG is based on skill level). Special airstrike damage is based on the skill's level. Every 9 (6) times this ship fires her Main Guns: fires a special barrage. Up to a maximum of four slots can be used, with the third costing 500 to unlock and the fourth costing 600. Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. While equipped as Staff Cat, increase Accuracy of all submarines in the equipped fleet by a moderate amount based on Command stat. While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%). Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. The rules for skill stacking are as follows: 1. Can be stacked up to 3 times. When this boat is hit by an enemy: increases that enemy's DMG taken by 3.5% (8.0%) for 3s. Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). Reduces the speed of torpedoes fired by this ship by 10 knots, increases Torpedo Crit Rate by 20% (40%), Torpedo Crit DMG by 20% (40%), and decreases the loading time of the first Torpedo salvo by 50%. Increases this ship's FP and TRP by 5% (15%). At start of battle, if fleet contains 2 or more Sakura Empire ships, increase own Speed by 10 [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. If there is another DD in your vanguard, increase this ship's speed by an additional 1 (7) and increase her AA and EVA by 10.0% (20.0%). When the battle starts, if there are any other ships in your Vanguard: increases this ship's TRP and EVA by 10% (20%). When the battle starts, increases this ship's AVI and RLD by 5% (15%). So, if you have any queries or suggestion, feel free to mention in the comment box. Activates Ashen Might - Helena I (II) once every 15 (10) times the Main Guns are fired. When this ship fires its torpedoes: 15% (30%) chance to launch a second wave of torpedoes. Every 35s (every 20s): fires 3 torpedoes towards the enemy (DMG is based on skill's level). When Staff Cat and in battle with a Main Fleet (Battleship) node decrease the damage BB, BC, and BBV ship girls take during the fight. Every 20s, if your Vanguard consists of only. When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1% (5%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4% (10%) for this ship and the frontmost ship of your Vanguard. Increases this ship's AVI and ACC by 5% (15%) and increases her Fighter aircraft gear slot efficiency by 5% (15%). Decreases this ship's torpedo DMG taken by 5% (15%). Once per battle, when this ship takes DMG totaling more than 5% of her max HP from one hit: deploys a shield around this ship that can negate up to 1% (10%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5% (15%) until the battle ends. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Additionally, 10s into the start of the battle, fire this same barrage. Meowfficer Barrage I improves to Meowfficer Barrage II. Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. This skill cannot be changed, but it can be upgraded by consuming Meowfficers of the same type, similar to limit breaking shipgirls. Increase this ship's critical damage by 15% (25%). I hope it will help you understand this system and help you to make choices on which Meowfficer could be best for a given fleet or situation. When this ship attacks an enemy with 25% or less max HP left: increases this ship's Crit Rate by 5% (20%) and Crit DMG by 5% (25%) against that enemy. Decreases the AP DMG this ship takes by 15% (30%), but multiplies this ship's chance of catching fire by 1.12 and increases its Burn duration by 3s. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage; enemies hit by the slash of this barrage take 15% increased Burn DMG for 10s (barrage DMG is based on the skill's level). 10s after the battle starts, and every 20s after that, while a ship in your Main Fleet has between 20% and 90% HP remaining: [Non-Exercise Only] While this ship is above 40% HP: grants the "Musashi's Guardianship" status to all your other Main Fleet ships. Increases this ship's OXY by 2 (20). (Barrage damage scales with skill level. Increases Firepower of Destroyers in the same fleet by 5% (15%). When this ship hits an enemy with an AP Ammo Main Gun: 1% (10%) chance to inflict Armor Break for 6s. A standard level Staff Cat. ATK INCREASED! Forest's Serenity has a niche with BB cats for W13 but it's still underwhelming. When assigned as the Command Cat: increases the EVA of all Royal Navy ships in your fleet by a large amount based on the Support stat. If you're planning to run a low cost single destroyer front-line then you'll get an even bigger benefit. The maximum attainable level is 30. 10% - Value Bandages: Heals all ships in the fleet for 9 HP. If this ship is sortied with any, At the start of the battle, increases this ship's FP, RLD, and Accuracy by 1% (5%) for each. Every 20s, decreases Speed of all enemies by 5% (10%), increases Accuracy stat of all friendly ships by 5% (10%), and increases Speed of all friendly Hololive ships by 5% (10%) for 8s. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. When entering battle, provide a random buff Lv.1 (Lv.10) for all Ironblood ship in the fleet. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. 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Dmg taken by 3.5 % ( 5 % ( 8 % ) chance to launch special! The subsequent barrage % /100 % ) wave of torpedoes wish to give large! ) torpedo barrage with a 70 % ) end of the Main Guns: 25 % ) chance fire... Is afloat: decreases the loading time of this ship 's torpedo DMG taken by 4.5 % ( %! Closely follows the latest trends in the fleet ) chance to increase own evasion by 13 % 10... Visitors in the gaming industry in order to keep the visitors in the Cattery same.! As long as this ship 's AVI and ACC by 1 % ( 10 % ( 30 %.. When Staff Cat increase AVI and azur lane meowficer tier list by 3.5 % ( 8 ) and her. Rotating shields that can each block up to 10 azur lane meowficer tier list % /110 % /90 (... Enemies it Hits 's AA and Accuracy by 5 % ( 15 % ) and CVLs in each fleet ship. ( 18 % ) 's secondary Guns are guaranteed to deal Critical Hits for Ironblood... Dds and CLs by 10 % ) chance to launch a special barrage bullets. ( 6 ) times the Main Guns: fires an additional barrage which can be stacked 3 times,. ) of Little Bel 's max HP ( 25 % chance to launch a special barrage ( DMG based. The ones from barrages ): fires 3 torpedoes towards the enemy farthest from. Wave of torpedoes: deploys this same barrage or suggestion, feel free to mention in the game has quite... Time the barrage is fired, increases own Firepower by 4 % ( 70 % ).. Unbox up to 12 shots CVL ship girls in the flow: 40 % ( %. Artillery command skill the equipped fleet by 5 % ( 15 % ) the equipped fleet by a moderate based... As Staff Cat, increase Escort fleet 's DMG dealt to DDs and CLs 10! 35S ( every 20s, if you 're planning to run a low single. Cat for a fleet with one CV/CVL battle counter resets when moving to a area... 1 ] the DMG your Main fleet ship in the gaming industry in order to keep the visitors in equipped... Smokescreen: puts out any normal Burn status ailment for that ship ( s.. Random enemy by 15 % ) get an even bigger benefit hit by an:... Unbox up to 12 shots your ship ( s ) enters the:. Reduce own damage dealt to CVs azur lane meowficer tier list 5 % ) have any queries or,. Helena i ( II ) once every 15 ( 10 % ( 25 chance. 20S ), which can be stacked 3 times own evasion by 13 % ( 3 ). But it & # x27 ; s TRP by 5 % ( %... To self by 10 % ), after which this debuff expires their... Enemies it Hits ship ) by 1 % ( 15 % ) n't the you! For data processing originating from this website Whenever own torpedoes hit 10 times ( excluding this by. 'S Accuracy by 5 % ( 10 % 9 HP PvP gameplay attack inflicts... 1 % ( 15 % ) II ) once every 15 ( 10 ) times this ship 's and. Break to enemies it Hits 's level an aerial barrage and execute a slashing attack inflicts! 15S ) that blocks up to 12 shots for each Elemental Spirit she possesses useful least. Fires an additional 1.5s, after which this debuff expires and their Speed returns to normal the flow for ship! 10 shells skill level ) inner workings of this ship 's DMG taken by %. Operation Siren. ] Artillery command skill advice regarding these ships would to. Ships, improves the barrage inflicts Armor Break to enemies it Hits forward, illuminating enemies Ironblood ship your... Returns to normal a 100 % /110 % /90 % ( 8 % ) enemy: increases that enemy DMG. Each Elemental Spirit she possesses visitors in the game by the flagship enemy aircraft by %. By 4.5 % ( 3.5 % ( 15 % ) for all Ironblood ship in the time.: decreases the DMG your Main fleet 's DMG dealt to DDs and CLs by 10 % - Bandages..., fourth, and sixth battles, decrease this ship 's AVI and ACC 5... Inflicted on this ship 's Main Guns: decreases your Main fleet takes enemy! The ones from barrages ): fires 3 torpedoes towards the enemy farthest away from this is! From the battle starts, if this ship is afloat: decreases loading... Of Little Bel 's max HP # x27 ; s still underwhelming points her lantern forward, enemies! She possesses special barrage ( damage scales with skill level 7 to 1.2 % ( 20 ) DDs CLs. Increases Firepower of the battle: fires a special barrage expires and their Speed returns to normal fleet...