Behind the tent in the western corner is an anvil and a workbench, with a large fire between them that may have been used as a forge in the past. Behind a barred doorway to the north is a lift to Alftand Animonculory; it can only be accessed from below. He claims the "heart of a God," "heart of you and me," is located inside. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. Ancient Technology DGDiscerning the TransmundaneElder Knowledge Pick up the transcribed Lexicon and the Scroll. He will contact me when he has the secret. Alftand Glacial Ruins The first step is to travel to the Dwemer ruin of Alftand, located in the snowy mountains southwest of Winterhold. He can be found in the Arcanaeum at the College of Winterhold (northern part of Skyrim) and the quest becomes activated after reaching the Ruminations on the Elder Scrolls received from Urag (screen above). Passing a fork to the west, the tunnel leads to the area you could see through the wooden slats, including an unlocked Dwemer chest, three loose coins, a small coin purse, and a leveled potion of healing on the ground, and an apothecary's satchel on top of a barrel. Turn west at the first chance. Around the corner, the tunnel continues to descend to an area where the hostile J'darr is standing over his brother's corpse. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. This can be achieved once the Dragonborn has access to Blackreach. If I can r. If you are finding the Elder Scroll for a. The lift will take you outside to a gatehouse that could only be opened from the inside. Continue along the tunnel until you reach a wood-slatted wall on the left with barrels and crates behind. If you remove the Elder Scroll before the Blank Lexicon is transcribed, you may be unable to proceed with the quest. There is also a list of dead bandits of all races to be considered. To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. Take the now-completed Runed Lexicon from the stand, then go to the center of the Oculory and retrieve the Elder Scroll from its cradle for the concurrent quest Elder Knowledge. You can also explore the western corridor (Dwarven Spider and ac chest with precious treasures), or choose the path leading to the lower level. At the end of the corridor is a door that opens into a large room, with pipes crossing above ahead. Beside the shelf is a spiral staircase leading down, deeper into the tower. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. The next part of this quest is dependent on character level. The path goes around the western and southern walls; a series of five horizontal steam pistons can push you off into the room below if you're not careful. [16.2] The depth of the river, with the unevenness and difficult ascent of the opposite bank, which was to be gained by main force, was apprehended by . Liar's Retreat is one of the few locations where all blood types, except Altmer, can be found. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. To the left of this tent is a novice-locked Falmer chest. Past a set of double doors opens into a large room patrolled by several enemies. Sulla's Journal is resting on a barrel to the left just before the campfire. Inside, you will find the Oculory, a large Dwemer machine that occupies the last room of the Tower. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Near the base of the stairs are two Falmer tents, both containing fire pits. An interesting feature in that room are the three pistons behind a table, that thrust up vertically, that can be used to gain access to a ledge hidden loot. Opposite to the west is another caved-in area. Inside the first tent are three chaurus eggs and a Falmer war axe, while the second tent contains an unlocked Falmer chest. More info can be found here:http://bit.ly/XhxT10Alftand is a large Dwarven ruin southwest of Winterhold. Between this tent and the barred gate is an apprentice-locked Falmer chest, and to the southwest is a second Falmer tent containing three chaurus eggs, two skeever tails, a Falmer shield, a Falmer war axe, and a quiver of Falmer arrows. Upon entering, there will be a shelf holding some Dwarven arrows and metals. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. Ignore the lever and head south-east, reaching another big gate. Some stages may therefore repeat objectives seen in other stages. There is a cave-in to the northeast, and curving ramps leading both up and down. Exit the Tower through the door beneath the button console and return to Septimus. Valie's body can be found on a table with shackles. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. Winterhold Hold The two pedestals to the left of the Receptacle, the taller of which is now active, control the ceiling lens array. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. On a platform at the top of the stairs is the lever that operates the spears blocking the gate, as well as two chests, one unlocked and the other adept-locked. The battle on the Granicus [16.1] In the meantime, Darius' captains, having collected large forces, were encamped on the further bank of the river Granicus, and it was necessary to fight, as it were, in the gate of Asia for an entrance into it. Use it on the Elder Scroll's resting place to transcribe the Scroll's words onto the Lexicon and bring it back to Septimus. The exterior area contains a deserted camp, but upon investigating the ruined shack near the campsite, you will find an Expedition Manifest written by expedition leader Sulla Trebatius, hinting that you may not be alone when traversing Alftand. Inside the new room you should find a few chests with precious artifacts and The Locked Room, boosting your Lockpicking skill. At the top of the stairs is another T-junction, with two sets of shelves ahead. To the north against the northwest wall are two more tanning racks opposite a dead Falmer lying in front of a door. Before turning to the south, you can look down upon the first large room (with the two Dwarven spheres and the three pistons). One Centurion lies on the floor inactive, however, the other will awaken when approached. If you travel far enough into the crevice southeast of Alftand Ruined Tower, you can activate the Alftand map marker and subsequently fast-travel to the main entrance, thereby avoiding a portion of the exterior ruins. Care is needed, as there are three pressure plates, all of which activate a slicer trap from the ceiling. The second table has a portion of human flesh, two pieces of leather, and lots of gory human bones. Watch out for the enemy spiders. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Discerning the Transmundane is a quest available in The Elder Scrolls V: Skyrim. Once in the Desktop, right-click on the sound icon and click Open Volume Mixer. Otherwise it will disappear after you use it. Alftand Glacial Ruins. Speak to Urag gro-Shub again to ask him about the Ruminations on the Elder Scrolls written by Septimus Signus (screen above), stating that its author must have lost his mind and that its content is completely inexplicable. This passage has flammable gas in the air. You can solve the puzzle by completing the following steps with the controls: If not, you can reply to this message using the field below. Boards. Trying to read the scroll from the Inventory screen results in physically pulling the scroll open, revealing a blinding blue seal which momentarily whites out the screen and makes the character stumble, blurring the screen. At the bottom of the stairs is a metal grating that divides the room into two sections, with another short flight of stairs down. The Elder Scrolls V: Skyrim Walkthrough - The Elder-Scrolls-V-Skyrim 126. At the top of the stairs are several pressure plates, all of which trigger spear traps from the ceiling. Just be sure not to use it on a member of your own party. At this stage, he also reveals that he is in the service of Hermaeus Mora, the Daedric Prince of Knowledge. Hold Advertisement. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. After the Lexicon is placed on the designated receptacle, the two buttons on the right side will light up. He might know where I can find an Elder Scroll for Paarthurnax. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. The lever to open the. The discussion continues after this sponsored message. Runed Lexicon is the item you make from the blank lexicon, its only for unlocking a item for a deadric quest and has no impact on exploring dungeons. The second part of this quest can be completed only after reaching at least level 15. Around the area are several Falmer tents containing various Falmer equipment and ingredients. Opposite the two torture tables, against the room partition are two tables holding a scroll of Cure Wounds, an iron dagger, a thistle branch, a hawk beak, a sample of bear claws, a grass pod, a lockpick, a dragon's tongue flower, a bunch of lavender, a bunch of tundra cotton, a sample of hawk feathers, a nightshade flower, two blue mountain flowers, a red mountain flower, a flask of Dwarven oil, a rare small pearl, a silver ingot, two soul gem fragments, a garnet, a bottle of wine, a bottle of skooma, a flute, a pine thrush egg, a horse hide, a set of blue mage robes, a piece of leather, and two sacks of foodstuffs. Across the hall from the bedroom is a cave-in. Through conversation with the Daedric prince, you learn that it was sealed here for a reason, so that no more of its dangerous knowledge could be shared with the world of mortalssomething that Hermaeus Mora wishes undone. Just as I try to enter this area through the Alftand Glacial Ruins, the game will go to a loading screen with a black screen filled with some fog particles but no other objects nor any quotes or tooltips. Dwarven machine housing the Elder Scroll. To the west is an asecnding ramp, with another Dwarven spider near the top. Once I finished the Alftand glacial ruins area, I found that I can't go on to the next area which should be the Alftand animonculory. Try to eliminate the Falmer Skulker (screen above) as fast as possible, as he can use magic and can deal more damage than the others. Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. Give the collected blood samples to Septimus Signus. This is not recommended for shared computers. The spike traps can also be activated by pressure plates directly below them. Note: If it worked correctly, Arvak will appear to be halfway through the gate. Premium Sounds (Paid). As you continue to the west, two more Dwarven spiders emerge from scuttles, and there are several wide sets of shelves holding a random potion of strength, a random potion of magicka, two iron ingots, a silver ingot, a piece of iron ore, and a piece of silver ore. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Head for the outside of the cave. Location I'd recommend keeping an eye open, especially for the Dwarven Spiders, as pretty much each of them will hold a soul gem. On the shelves is another piece of iron ore. To the east are two pedestals with buttons, which also trigger the previous spear traps. The ramp up to the west leads to an unlocked chest guarded by a steam piston that can be triggered by a nearby pressure plate, but which extends intermittently regardless. The fundamentals. Reward It is revealed that the book on a pedestal is actually the Oghma Infinium. At this point, the quest is complete. Sprinting or rolling can allow one to avoid taking any damage at all. There is also a pickaxe beside the fire. He then approaches the lockbox and the locking mechanism begins to spin. Progress through the vast cavern towards the objective marker, fighting off the various creatures within. The bottom shelf holds a large Dwemer strut, a piece of silver ore, an orichalcum ingot, a piece of iron ore, a Dwemer cog, a Dwemer bowl, a piece of orichalcum ore, and a silver ingot. It can be started by speaking to Septimus Signus, a brilliant but mad scholar who has devoted his life to studying the Elder Scrolls. Something they didn't anticipate, no, not even them. There is a second table with shackles on the other side of a gated cell-like area. Choose the south-west corridor and be ready for some more Falmers. Septimus Signus's Outpost Do Not Sell or Share My Personal Information, Harvesting the blood from each of the elven races in the game is similar to, Despite Signus implying that he needs blood from all of the elven races of Tamriel, he only needs the blood of elven races that are present in. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. Go down the tunnels, towards the southeast. Location ID The Great Lift at Alftand is an ancient Dwemer mechanical lift that connects to Blackreach. Alternatively, reload an earlier save (before giving the blood to Septimus). By standing against the gate of one of the above-ground lifts and casting Summon Arvak, it is possible to get through the gate by mounting and then unmounting Arvak. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. Once you have dealt with J'darr, who is armed with a woodcutter's axe, searching the area will reveal a random potion, a leveled healing potion, a leveled strength potion, and a woodcutter's axe. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. Once the quest has progressed to where he should be dead killing him does not count as a crime. To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. Falmers can represent one of three professions (warrior, mage and archer), so you will have to modify your tactic depending on which you come across. After getting rid of them all, explore the area and go up the stairs onto the upper level. A tunnel-like entrance appears and Septimus runs inside, but much to his dismay he does not find the answers he was looking for. Several dead members of the failed expedition can be found here. To the west is a Dwarven spider and a table holding metal items and a random potion, while the path continues to the east. If this location is used, then the quickest way to obtain the missing Altmer blood is from the corpse of the Altmer inside the spiked pit trap in Halted Stream Camp. The room has a large structure in the middle, and an oil slick covering most of the floor. There are approximately two-hundred ingots worth of Dwarven scrap metal, ideal for advancing the Smithing skill and earning gold. 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