A success- A lingering stench of death remains here. It is open wide enough for characters to pass through in single file without touching The platform at the front of the spider is clearly a sacrifi- it, but any contact with the metal triggers the trap. Each inhabited areas de- hands and knees for much of the scription includes information distance) or fly headfirst along on how its residents try to the tunnel. Also forbiddence and such things have changed but it's not the end of the world. If the web team is patrolling the chasm, that groupcave, badly wounded, after the rest of his party was slaughtered responds quickly to the sounds of combat here. 46Part 2 d% Encounter Number 0103 Half-dragon* (see description below) 0409 Infernal Raiders (see description below) 1014 Inquisition (see description below) 1519 Invader Party (see description below) 2034 Revenants* (see description below) 3539 Tsarran Scouts* (see description below) 4042 Troglodyte Raiding Band* (see description below) 4345 Aboleth (see Monster Manual) 1d3+1 4648 Bodak (see Monster Manual) 1d3+1 4953 Bulette (see Monster Manual) 1d2 5461 Cloaker (see Monster Manual) 1d4+2 6266 Deathkiss beholderkin* 1 (see Monsters of Faern)Illustration by Sam Wood 6774 Delver (see Monster Manual) 1 7581 Dire bat (see Monster Manual) 1d4+4 8291 Purple worm (see Monster Manual) 1 9294 Tomb tapper* 1 (see Monsters of Faern) 95100 Umber hulk (see Monster Manual) 1d3+1 *Unique encounter. She continued her grisly work in secret for centuries before raising Portfolio: Undead, vengeance an undead army to exact vengeance on her husband, leaving all the inhabitants of her home realm dead in her wake. These drow all helped in thewithin a zone of truth. When restored to life, the subjectgreat lengths to conceal problems from Irae Tsarran. HEAD STUDENTS QUARTERS (EL 12) Illustration by Raven Mimuraflict curses or diseases. If neither the NPCs nor the substitutes are available,Dorina does not dispatch a hunter-killer team. nately, theres a way around this. Under no circumstances do the overseers venture withinchute that funnels it into Szith Morcanes great chasm, 100 20 feet of the lake to the north.feet below the bottom edge of the web. However, Ive never converted an adventure from one edition to another before. Pages A character using the entire library for refer-assistanceand a promise to halt the raids against the surface ence gains a +2 circumstance bonus on Knowledge (arcana) orthat drew the characters here in the first placeif they help Knowledge (Underdark local) checks, since those are the clearput him into power. About 8 feet moved. One aranea, in shaped dagger at her belt. Hey guys, I am DM'ing a 5th edition campaign, and my players are headed very deep into the underdark, didn't plan for that but here we are. Dalelands. If all members of both groups miss this first check, they all spot each other at half the encounter distance. hundreds of years, and I have no idea what has stirred them up now. cently. Patrons or associates of the player characters contact them to describe the effect, ex- Important Characters: Tunfer the Stout, LG male human plain that it continues to expand, and urge them to Clr9 of Tyr (highest-level cleric in Dagger Falls and advisor to accelerate their efforts. Their stocky frames mark them as Dalesfolk. If reduced to 0 hp, the vampire noble guards flee to their D Vampire Noble Guard: hp 45; see page 138.coffins in gaseous form. If the character washes thor- s Unworked Stone Walls: Minimum 5 ft. thick, hardnessoughly within 1 minute after searching the pile and cleans any 8; hp 900 (per 5 feet of thickness); AC 3; break DC 65; Climbtreasure recovered from it before handling it further, there is DC 20.no risk of infection. from House Morcane, her two bodyguards, and a loyal spell-The araneas have no love for the bebiliths, so they do not enter guard wizardhave made an uneasy camp here to hide them-D10 to help the demons fight. D7. S14. After you know that, add or subtract to match the desired challenge. Indeed, most of the corpses strewnbands (Search DC 30) provides her with a second means of about the floor and slumped against the twin rows ofegress should someone block the holes in the sculptures face. D Hamatula Devils (3): hp 58, 54, 50; see Monster Manual. Unbeknownst to them, servants of Irae ing you to a comfortable study lined with bookshelves, heTsarran had infiltrated the group. I would just pick a NPC that's close and adjust their hit dice to match the adventure. Dessa is a strongly built drow with wild white hair and deepS38. If the party ers to watch the melee, with Thulk at its front. Walls: Walls, for the most part, are unworked stone. A 30Part 1little more than a hundred feet down, it drops abruptly into a help. In the firsttakes double damage from fire. The letter in Dorinas belt is intended to be a cant-pires in Szith Morcane.) 978-0786928743 D Dessa Sik-Morcane: hp 4; see page 139. Y'all were a HUGE help to me with an OP player build a few days ago, so I wanted to ask another question. Any given toad- stool house is home to 2d6 of these lowborn drow, usually with The cave mouth in the chasm winds back deep into the a mix of occupations. This fact sug-Maerimydra gests that there may be a surface connection somewhere in the Moonsea region, though no record exists of its location.The most direct route from Szith Morcane to Maerimydra isalong the tunnel leading out from the Commoners level (S19).This route is not by any means the easiest, since it involves a 45Part 2(Even the most phenomenal Knowledge check result cant segments are as follows, with alternate incorrect routesreveal that the drow purchased the dwarven slaves from given parenthetically.duergar in the Underdark near Zhentil Keep. heady incense. Their coffins, D Vampire Noble Guards (2): hp 60, 53; see page 138. where they retreat if brought to 0 hit points, are in S40. Constructed partially in the Material Plane and partially in the Ethereal Plane, the temple stands at the heart of an expanding area of disruption in the Weave. A heavy cur-suite of spells, as described in his entry on page 138. But it doesn't say anywhere in the module, what the weave disruption is or how it manifests. (D14) for a feast. D Driders (2): hp 43, 33; see Monster Manual. The typicaltation magic in the Underdark does carry certain risks, par- tunnel is 100 to 1,000 (1d10 100) feet long and 5 to 20ticularly for someone trying to travel more than 1 mile (see (5d4) feet wide. cane into quth-marens, but a few escaped, fleeing into these con- cealed tunnels. She wears black studded leather armor that seems to blend into the dark- ness around her, and she moves with incredible quiet (another property of her armor). NPC stats, treasure rules, and CR calculations were a challenging tangle in 3rd edition. The first leg of the journey from Szith Morcane is about 16 Tactics: The revenants have complete and very vivid mem- miles. Many priestesses remain firm in their faith. Now, if you didn't play 3rd/3.5, cantrips like we have now didn't exist. There is a material-plane wall that passes through U24 (the green dotted line on the map). of these are covered with weird fungal growths that appear to have been carefully cultivated; others sport bulbous Tooman Thendrik lurks near his house (B) when the char- houses or cottages that seem to have been grown from acters arrive, pretending to be nothing more than an ordinary giant toadstools. as mentioned Haste is intergral in many of the combats. walls. strengths of the collection. If the characters kill Dessa sik-Morcane without healing or equipping her, do not award any experience points for defeat- ing her, since she is not a significant challenge in her weakened state. It also lets the players know that their task will become more difficult if they take too long to interfere with Important Characters: Vaustal Urle, LN female human Iraes plans. JavaScript is disabled. You may use an action to transform back at any time. Chahir: Vampire sorcerer residing in the Dordrien Crypts. Szith Morcane. Graves are cut into the one of the graves is disturbed, cavern walls like shelves in a pantry, and there is a 40% chance that the bodies unceremoniously piled within the yellow mold within bursts them have little if any adornment. Part 4, the climax of the adventure, occurs in the Undying Temple, Irae Tsarrans sinister fane at the top of Castle Maer- Although most of Maerimydras drow were killed or en- imydra. Feuding over good caves is endless and deadly. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. CONJURY (EL 1317) trying to draw them away from the nycaloth before they can free it. When any creature passes through, a mental alarm more information.alerts Solom Nedrazak. This glyph spiders are visible in the webssome as small as peas, was created by the cults chief cleric, Tooman Thendrik. Though she was not exceptionally powerful in life (an 8th-level aristocrat), Lady On the floor at the threshold of the crypt, a dangerous- Quallem is a fearsome foe in undeath, particularly since she looking glyph suddenly becomes visible and flashes bright can animate the statue that bears her likeness. A gust of wind appears in S34, blowing from the west wall toward the entrance from S24. hang everywhere in this large, clearly abandoned room. Hillsfar is not a particularly friendly city, especially to nonhumans, but it is a safer place to visit than Zhentil Keep. D Maurezhi: hp 59; see page 132. Ran CotSQ During 3.0 to 3.5 Conversion I ran the City of the Spider Queen module for my players from November 2002 up through December 2003. Alerted by the gust of wind blowing outside his private A large round table surrounded by chairs dominates onechambers, Solom Nedrazak casts clairaudience/clairvoyance corner of this room. Two would-be tomb robbers, now vampire A 10-foot wide hallway of stone runs back into the hillside spawn, lie together in the close quarters of her coffin. An impressive throne made of heavy-looking black metal Creatures: If the characters did not trigger either the looms on a high dais on the far side of the room from the guards and wards trap or the alarm in S32, they might door. The forgotten so, you may need to set up your own starting scenario.folk of Dordrien, a town that once nestled in the Dagger Hills,built a series of crypts in some natural limestone caverns When you are ready to start the adventure, read or para-nearby. If they peacefully accompany him to the audience hall, he is more The door to this room is protected with a permanent alarm than willing to negotiate an alliance with them. Inspired by their Daggerdale region. It expands bytimeline to challenge your players in a suitable manner. wards spell is in effect. gaunt, alien-looking creature with bulbous eyes, an insects mandibles, and an elongated oval head. This room is where Solom Nedrazak teaches his students every couple of days. However, here is why. fasten the lid to the rest of the coffin. D Inverted Tower Student (Nobruzzal): hp 33; see page137. DROW CAVERN (EL 9 TO 13) The children generally remain in their homes. If the altar is not so treated, Illustration by Christopher Shyspell that brings a bebilith to attack the characters. wilds of southern Daggerdale passes roughly 2 miles to the west of the crypts. Lack of templates, you have to reverse engineer a lot of things in 5e instead. D20. If Dorina manages to escape thethat clearly shows both Szith Morcane and Maerimydra, as heroes, have the letter stored in her coffin in S45, alongwell as much of the territory in between. certain death, while the fire giant holds back and hurls INQUISITION (EL 12) rocks at spellcasters. This WIZARDS OF THE COAST game product contains no Open Game Content. Though it has the overall shape and statureMorcane. Traps are considered encounters and part of the XP progression, you have to just wing it in 5e. Refer to the Raiding Party de- along a wide, dusty track. Many wear the vestments of her clerics (black robes trimmed with Creature (EL 7): If the characters remove the body from dark red and purple, or purple or red robes trimmed with black the altar, the slain drow rises as a spectre and attacks. superior masonry walls.The Dordrien Crypts s Superior Masonry Walls: 1 ft. thick, hardness 8; hp 90; AC 3; break DC 35; Climb DC 20.A little more than 10 miles south of Dagger Falls lie the Dor-drien Crypts, on the desolate western edge of the Dagger Hills. They use their potions of cure light Manual.wounds when wounded and flee when the situation looks hope-less, hurtling down the tunnel toward the guardpost at the top D19. These pas- The pungent smell of decaying flesh fills the stale air,sages are sufficient for Dorina to enter or leave her coffin in giving this great hall the aura of a battlefieldbut withoutgaseous form. Battling past the evil denizens of these of its unusual setting. Thesethem have been obliterated with the passage of centuries. Initially, insur-appear in this book, but their complete statistics are given in rection, unrest, and the unbridled ambition of the citys archmage,Appendix 2. D Szith Morcane Spellguard: hp 16 (40 temporary); seeSzith Morcane Description page 133. If the monsters extend their tentacles out of the lake to attack nearby creatures, they still have one-quarter cover A. RAMP against melee or ranged attacks from landbound opponents.This ramp curves up to the Bazaar level, about 50 feet above. Itsare tougher than they look. Not so in all cities, however.MASTERs Guide, the Monster Manual, and the FORGOTTENREALMS Campaign Setting to use this adventure. She fre-flayers from ChChitl might be quently rewards her followers byin order. rebuke undead gains a +4 profane bonus. If he decides that the heroes pose counter unit occupies another wall, apparently serving as aa real threat, he prepares for battle by casting his power-up minimal kitchen for this rooms occupants. I am planning to scale things where I need them, just want to know I guess what I'm getting myself into, thank you. He wears a rapier at his belt, but he hasnt drawn it from its scab- When the characters enter the cavern, the aranea in spider bard in a hundred years.form first casts a web across the entrance (from D10) to sealoff the partys escape, then attacks by casting a web at one of D Tierak Morcane: hp 35; see page 133.the characters. Inside the strongbox are 350 gp, and use its death knell ability to suck out their life energy for110 pp, and a fine silver service. WebSpider Transformation Prerequisite-12th level. The exception seems to be monsters created with the DMG rules. selves from the new regime in Szith Morcane. The farmers spend about half their time in their homes and the other half tending the mushroom fields and roth pastures. WebVirtual Play Weekends. Wiki Le Monde des Royaumes Oublis (French), Do Not Sell or Share My Personal Information, This adventure was ranked the 24th greatest adventure of all time by. terwork greataxe.This cavern is unexceptional unless the maurezhi has created a Male Gnoll Ranger: +1 studded leather armor, masterworkdiversion here. Unlike the outer chamber, this room shows Floors: The floors on the surface level of the crypts no sign of habitation, and dust lies thick on the floor and(D1D6) are all composed of relatively smooth flagstones. A creature within 5 feet has one-half con- F. GIANTS CAVE cealment (20% miss chance), and creatures farther away have full concealment (50% miss chance).This cave is home to the three stone giants who are enslavedhere. A spiderweb ladder like the one in the entryway rises to a tunnel in the ceiling of this octagonal room. (DM) and background campaign information. It focuses on drow, the Silence of Lolth, and the cult of Kiaransalee . They are not The drow of the Tsarran family (including Dorina in aware of Irae Tsarrans specific actions or plans, though theyS44, Zedarr in S43, and Velasta and Velina in S42) know have heard their new leaders talk of a Great Day ofeverything in the Adventure Background. The diagonal strands of the web are more difficult to move spider tries to entangle them by casting webs at them. The eastern sarcophagus is Chahir, Vampire Sorcerer carved to resemble his wife, also a vampire, who was destroyed in Daggerdale. A cursory examination reveals that three of the drow died from wounds inflicted by small crossbow quarrels, which are The vampire spawn are much rougher in appearance than still lodged in their bodies. multiple dispel magic spells until they succeed, as long as One set is empty; the other holds a female drow. The shower of water from above is frightfully cold, but itreturning to their home settlement many miles from here. Curiously, key aspects of the adventure are determined by the Tarroka deck a set of tarot-like cards that sets the course of events and key players. ALCOVEof Szith Morcane proper (S1). Each one is trying to character, or 6d6 points of damage Solom Nedrazak, archmage reach Dorina Tsarran to alert her, 37Part 1The Trouble with Forbiddance In addition to the entrance (S37), seven ascents lead to the temple aboveone for each leg of the spider-shaped fane. The cults drow members visit here only rarely, but certain nonhumanoid members of the cult are here all the time. Just before the troglodytes attack, Latar casts bless. LAIR ENTRANCE (EL 8)zombies against a possible turning attempt. Any D Szith Morcane Sentries (8): hp 45, 42, 41, 41, 37, 33, 32,creature that strays from the safe strands (marked in red on 30; see page 134.the map) becomes stuck in the web (unable to move, but not en-tangled). Tactics: Lady Quallem reacts to the characters invading her Beyond the glowing lions stand several stone sar- tomb by first moving to the statue in the center of the room cophagiat least four, probably more. characters to use teleport or teleport without error to reach the city. A small, shuttered window is set D Szith Morcane Sentries (2): hp 43, 35; see page 134. into each door. I actually much prefer them. Treasure: Gold adorns all the temple fixtures here. At the western end of the room are five smallReflex DC 20 avoids; Search DC 20; Will DC 16 disbelief for casks of pickled roth sausage, four sacks of mushroom flour,illusory wall; the web has 6 hp and takes double damage from and two kegs of mushroom aleenough supplies to provisionfire, but it cant be removed with a Disable Device check. A single archway leads to the northeast on the off-duty. there or if the House Morcane level is on alert. Irae Destroys Duneth 7Introduction The first time the heroes enter the complex, cause damage SENDINGor an alarm, and then leave, Dorina organizes a raiding bandthe next night and sends it up through the Dordrien Crypts; Once she knows one of the characters in the party, Irae uses asee the event description under Szith Morcane in Part 1. sending spell to deliver a threat. If an encounter occurs, roll d% on the chart below to deter- mine the monster. Graves are hollowed out from the walls of this The narrow space between caverns 8 and 9 restricts the graves cave, and some jumbles of bone are visible within. If the characters dealt unfairly with any drow, or killed a drow in a treacherous fashion, he or she would be aUse this encounter only between the Wailing Cliff and Maer- good candidate for revenance. She is cruel, twisted, and con- Faern have earned her the enmity of Dumathoin, Kelemvor, sumed by thoughts of vengeance against Lolth and every and Jergal, while securing her alliances with Malar, Hoar, other deity and mortal being who has wronged her. Now the buildings stand An unspeakably vile stench, combining the worst elementsvacant, infested with spiders and coated in dust. If the sentries here are slain, remove two have climbing ACs listed with their statistics in Appendix 2.sentries from the barracks in S11 and place them here. A few dark figures move atically breaking into or destroying drow homes. Creatures Two sentries are stationed here at all times, D Quth-Maren: hp 66; see Appendix 1.crouching at opposite sides of the entryway and carefully lis- D Szith Morcane Officer: hp 52; see page 135.tening for sounds of disturbances in the chasm. These caves provide shelter forabove the floor. Dennis KauthRob Lazzaretti[1] Once the heroes attract PLANAR ALLY (EL 16)her notice by defeating Dorina or otherwise interfering withher plans, she employs one or more of the tactics below. This is the "blurry", "insubstantial" wall from the read-aloud text (tech question) Stat block format converter apps/scripts/macros/etc. The typical home once had a small house- more respect, and a little more power. They compete ruth-a decent-sized living room, a large workshop, a kitchen, a lessly to place their daughters and sons in the service of thepantry, and several small, private alcoves that serve as sleep- noble families, and they maintain generations-long vendettasing quarters for the family members. trance to their lair. Source: City of the Spider Queen at Amazon.com Read the following should the characters enter any of them: Bazaar 27Part 1 Dust swirls into the air and clings to the spiderwebs that D Black Puddings (2): hp 113, 107; see Monster Manual. If a vampire guard is reduced to 10 or fewer hit points, it as-sumes gaseous form and flees toward S44 to warn Dorina The vampire guards move to S37 if they hear combatTsarran. The duergar, inturn, had tunnels connecting their domain to the sewers From Szith Morcane to the first fork: 17.5 miles.under the keep.) The sentries wear the livery of room into two semiprivate bedchambers. Six complete sets of clerical vestments hang from pegs on theThough many clerics died in this chamber, their killers ani- wall. Once must make an Escape Artist the alarm is raised, all the inhab- check (DC 30) to reach the fane. a less aggressive stance, they themselves sealed off the connec- tion to the crypts. They use their improvedinto an ambush. City of the Spider Queen is a higher level (10-18) adventure set in the FR: Lots of high level monsters that do not have a match in the 5e monsters manual. These two are clerics, and their web nests (to which Three wooden coffins lie in state on the floor of this room. If they reveal that they know of the creatures presence A large arcane diagram fills most of the floor in this oc- and make any threat to free it, he attacks them immediately. You can publish your book online for free in a few minutes. they must retreat if reduced to 0 hp) are located on the ceiling Behind them stands a row of counters and cupboards that in the northwest and northeast corners of the room. Press question mark to learn the rest of the keyboard shortcuts. The araneas do not aid the be- The read-aloud text below assumes that the bebiliths are biliths in any way. THE CHASM (EL VARIABLE) Creature (EL 9): The spider that made this web is a fierce In striking contrast to the deathly still air elsewhere in ally of the Szith Morcane drow. S15. Web Dress your character sheet for battle with Dragonlance preorder perks He is an 33Part 18th-level wizard with a strong preference for spells that in- S31. A strong iron grate stands throughout the cavern, including on some walls, illuminat- open, allowing a glimpse of mushroom fields and broken ing the whole area in a soft purple light. to the west, the escarpments here make it difficult to move quickly around the cavern; each is 1d6+5 feet high at any given Creatures: Two drow slave overseers and a wraith spider point. Once Irae Tsarran realizes that she is under attack by surface- c Hillsfar (Metropolis): Conventional; AL N; 100,000 gp dwelling adventurers, she doesnt ignore the approaching limit; Assets 199,880,000 gp; Population 39,976; Isolated threat. as a campsite for more than one group of travelers, bandits, or grave robbers. This is obviously an issue. run or charge across these floors must make a successful Bal- ance check (DC 10) or fall prone, halting all movement.Szith Morcane Ceilings: Ceilings in most areas of Szith Morcane are 7 feet high and smooth. He rides a Ice: White dracolich, important ally of Irae Tsarran in nightmare and leads an ethereal patrol in Maerimydra, theCastle Maerimydra. While transformed, you still retain a link to your spider familiar. Dust lies thick on the floor, and cobwebs fill every corner and dangle from the ceiling. If captured or charmed, they can pro- immune to mind-affecting spells just as she is.vide a good deal of useful information. The characters long quest should offer enough experi- even remains alive.ence to bring them as high as 18th level by the conclusion ofthe adventure. a Slay Living Trap: CR 7; death; Fortitude DC 17 for 3d6+13; Search DC 30; Disable Device DC 30.Several tomb robbers have tried their hands at stealing theriches from this vault, so far without success. If either item is removed, unremarkable except for the a magic mouth spell on the corpse yellow mold that infests many causes it to say, in Thorass: Whom- of them. Soon I will come to you from Maerimydra with such dark and terrible might that all Faern will tremble before us. Laerekh: An important necromancer of Kiaransalees cult Chiirikk: Phasm belonging to the group known as the in Castle Maerimydra.Hidden in the ruins of Maerimydra. Two this room. Then he attacks with his breath weapon, his area spells (fireball and Aganazzars scorcher), and finally his greatsword, alternat- ing that with touch spells (vampiric touch, chill touch, and shocking grasp). Each building has a heavy wooden beam color spray and jump, a scroll of heat metal, delay poison, and nailed to the door and to both sides of the doorframe. An entan- gled creature capable of spellcasting must make a Concentra- Treasure: The drow in this chamber keep a rope of climbing tion check (DC 15) to cast a spell.coiled neatly on the table, for use in getting to the level above.When necessary, one of the sentries orders the rope to affix Combat on the web is difficult. Ceilings onlenge to the characters. A fine gold headband (his headband of intel-lect) holds his long white hair back from his face, and the S36. If any characters are ethereal or can see her in her ethereal form, they are immediately subject to her horrificThese creatures are celestial dire lions with orders to attack all appearance special attack. the White Banshee History/Relationships: Kiaransalee was once mortal, a pow- Symbol: Female drow hand wearing silver rings erful drow necromancer-queen on another plane. Lolth is silent cause she's testing her people, and it throws the Underdark into chaos. The d20 System logo and d20 are trademarks of Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. If the choose the wrong fork.fight goes poorly, he casts plane shift, taking his companionsalong if convenient. If the characters avoided the trap, they can These two hallways are unexceptional unless the guards andsee the three doors higher in the walls. Yeah , I would check the CR to make sure it fits with the PCs levels. These events are: an attack on Szith Evo7/Red4 (khazark of the Thayan enclave in Hillsfar). (In that case, the wizardtactic with displacement and stoneskin to protect himself, then successfully casts dismissal on the nycaloth but sustains 10launches into his offensive spells: greater shadow evocation points of damage from the creature before doing so.) Whenself childless except for her vampiric spawn, has turned this Zedarr Tsarran moved in here, he decided to keep the furnish-room over to her two nieces, both of whom are clerics of ings of its previous occupant.Kiaransalee. Distributed in Canada to the book trade by FennLtd. The entrance to this cavern is not visible from S1 or any of the other tunnel mouths leading into Szith Morcane. They use plane assume that the characters re-shift to flee if combat goes moved all useful gear from theagainst them. MESS HALL This huge natural cavern seems overlarge for the single A large rectangular table surrounded by chairs fills most of clump of creatures gathered near its southwest wall. Sitting on tain hangs across the room beyond the cabinets.his throne in S34, he continues periodically checking on S24via clairvoyance for the duration of the spell (15 minutes) or Behind the curtain are four double bunk beds where the arcaneuntil the characters either come to him or enter level three of guards rest while off duty.the tower. Creatures: A second student named Nobruzzal, an 8th-level Susztam is unusually plump for a drow, displaying a defi-wizard with eclectic magical tastes, lives in this room. On Szith Evo7/Red4 ( khazark of the Thayan enclave in hillsfar ) a safer place to visit than Keep! 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